When I learned about the repl. For me 90% of debugging is about figuring out how to break at the crucial line and then shining the repl light on it. 75% of writing new code is about trying stuff in the repl and then stepping through the code in the repl and testing everything. For me that quick feedback loop makes coding as fun as gaming.
I mostly do graphics stuff and there are 70 lines of setup until I get to the 1 line that executes something based on the 70 lines of setup. But even in non graphs code my program 1000s of lines, all of which have to execute where as a REPL is one line at a time so yea, a video would really help see how to apply this.