Charge more for app subscriptions
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Charge more for app subscriptions
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Re: Charge more for app subscriptions
#2Re: Charge more for app subscriptions
#3Re: Charge more for app subscriptions
#4Very good post. I wonder how much these percentages would differ between B2B and B2C apps. I’m not sure I can imagine many people paying anything like $10 per month for a non-business app (not including Spotify, I see that as a special case). I would understand it if the budget isn’t coming out of their own pocket.
Headspace is ~$55/year and they have a ton of subscribers.
Plenty of language learning apps are over $100/year.
If the value is there, and especially if there is a direct comparable to a non-app based service, people will pay.
Re: Charge more for app subscriptions
#5Re: Charge more for app subscriptions
#6Re: Charge more for app subscriptions
#7Very good post. I wonder how much these percentages would differ between B2B and B2C apps. I’m not sure I can imagine many people paying anything like $10 per month for a non-business app (not including Spotify, I see that as a special case). I would understand it if the budget isn’t coming out of their own pocket.
The two fitness apps I use are $60/year and $30/year. Headspace is ~$55/year and they have a ton of subscribers. Plenty of language learning apps are over $100/year. If the value is there, and especially if there is a direct comparable to a non-app based service, people will pay.
Re: Charge more for app subscriptions
#8Also I have a piece of hardware I bought from the Astropad folks and if the app suddenly stops working because they demand a subscription I'm gonna be pretty damn unhappy.
Part of the problem, of course, is that app stores have completely killed "upgrade pricing". There's no good way for your existing users to give you money for "hey we added some new features and fixed some bugs" without bullshit workarounds like "okay the new version is a totally new app, go buy it".
Re: Charge more for app subscriptions
#9Bumping the price from US$20 to US$100 might indeed allow you to focus more on your most dedicated customers.
It also bumps the price way above anything that billions of people around the world can pay for such a thing.
At Ardour, we have 3 subscription price levels:
Regular: US$10/month
Low Cost: US$4/month
Developing World: US$1/month
We leave it to users to decide which category to select. Maybe you don't care about people in Senegal or Bangladesh or the Phillipines. That's certain an option, but some demonstration that this has crossed your mind is probably a good idea.It may also be important that on a technical level, our subscriptions are not like e.g. Adobe's. Stop subscribing to this GPL'ed software and nothing changes except for your ability to get updates for free.
Re: Charge more for app subscriptions
#10I watched a very interesting video about selling to consumers as opposed to businesses [0]. The key takeaway is that consumers' target price to pay is actually $0. Therefore, any price above that, even a 3 to 4 dollar a month difference, is seen as extremely annoying to them, because again, they actually only want to pay nothing. This is why you should, if not charging business, at least charge prices that are suffic…
In the real world, it's not that "people don't want to pay anything", it's that people have a small amount of money to throw at things for a marginally better experience. I sure like keyboard-driven apps, but I'm never going to pay as much as I pay for my entire Internet package for any online service. Hell, all of them I pay for barely add up to $30/month.
Superhuman and similar are tools for rich people, equivalent to a Rolex or the latest iPhone. Those with less income are assumed not to be its target audience. I'd argue that they could double the price without losing more than a single digit percentage of current users.