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Getting Users Is Hard

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11–20 of 110 posts

Re: Getting Users Is Hard

#11
Does everyone that is going to benefit from the system (receive notices, click attend, etc) have to download an app? That will be an powerful hindrance. People inherently don't want to download more apps, there is a lot of friction in that process. Remove as much friction as you can there.

Narrow your action / marketing focus to get started. Perhaps see if you can promote your app at destinations (to the co-benefit of the destination / place if at all possible; tell the owner you'll market their business on your app in exchange), rather than focusing on trying to get users outside of active context. Go to where the activity is occurring, where people are doing the thing you want them to use your app for (eg at a bar). If you're willing to grind, that approach is probably your best bet (short of a huge, expensive ad blitz). Where people are doing the thing in question, they will be most receptive; outside of that, their receptivity plunges toward zero (unless referred by a friend in the moment of / before / during an activity).

You better be a very social type, because you need to be out in the thick of it. You need to be of the people, in it, pushing this thing to every human that will listen at every location that will tolerate you. You need to be the social manifestation of the result you want out of the app (since it's a very social app by its nature), network user after user after user. This is an example of doing something that doesn't scale, you're going to go out and sell every initial new user on the app, where the app is going to live most of its life (at destinations, events). After a while, the snowball momentum will take over, if you're lucky, and you won't have to grind for every new user.

Messaging people is a dead-end in most cases. It's like a spam email or cold call in how it lands in the brains of the people receiving it. Go to where the action is, sell (promote) your thing in its proper environment.

Re: Getting Users Is Hard

#13
my friend got into biking recently (bicycle) and wanted me to create an app so they can organize bike rides (cause they go in groups), extra functionalities would be share gps routes and status (heartbeat, speed...).

I answered him to take a look at the app store, and if there's less then thousand apps just like that, I worked create one for him.

not to be a dick or anything, but these kind of things I don't believe would fly. you have your WhatsApp groups, your Facebook groups, your telegram groups... how the hell am I supposed to compete with that?

why people would left a app they already use to for a while to use mine?

I think the same questions apply to your project.

Again, not to be a dick, just my opinion

Re: Getting Users Is Hard

#15
post #13

my friend got into biking recently (bicycle) and wanted me to create an app so they can organize bike rides (cause they go in groups), extra functionalities would be share gps routes and status (heartbeat, speed...). I answered him to take a look at the app store, and if there's less then thousand apps just like that, I worked create one for him. not to be a dick or anything, but these kind of things I don't believe…

To echo that, just for cycling, there's Strava events, which have decent functionality. I've seen a lot of events organized through that. So this is a solved problem, like I believe, OP's is.

Re: Getting Users Is Hard

#19
I built a similar app for a client. It's called "Festi." It's on IOS and Android with web app as well... Getting traction has definitely been difficult, but is slowly growing.

Re: Getting Users Is Hard

#20
post #12

If you solve (most apps don't do a good enough job) a real (most problems are imaginery or tiny) problem, getting users is not hard.

Finding a real problem is hard

I can tell you hundreds of real problems in a minute. It is just that millions of people tried to find solutions and have failed. Thus they are extremly hard problems. The things is finding a real problem that you can actually solve.
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