The article really ought to close the loop by tying it back to the final 10% of the book. The big point in the book is that you can craft arbitrary surjections and have an infinite set of justifications for your subjective experience. A physical substrate is just as good as a computational/mathematical substrate. In this sense you can bootstrap your simulated existence into the immortal world of forms.
The part I don't understand about this, which is the same as the part I don't understand about dust theory, is that it seems to ignore the distinction between an abstract representation of an object and the object itself. By the logic of dust theory, I can walk into a bank and say "give me the money, or else I'll throw this handful of sand into the air, and it might encode a universe where you're tortured for a billi…
The idea is more about swapping out the substrate of your current subjective experience than creating a new encoding of your current universe. The book has the convient liberty of actually jumping between simulations/encodings to illustrate this, but it's ancillary to the main idea.