Live data from Hacker News

Show HN: Friendly Fire – Open-source, Metroidvania-style game in the browser

friendlyfiregame.com

11–20 of 29 posts

Re: Show HN: Friendly Fire – Open-source, Metroidvania-style game in the browser

#13
Looks like you can support the creator by buying in on Steam (edit: looks like it's free on steam as well): https://store.steampowered.com/app/1311660/Friendly_Fire/

I'm contemplating doing a similar thing, I wonder how viable it is (100% open source game that can optionally be purchased on Steam/Itch)

Re: Show HN: Friendly Fire – Open-source, Metroidvania-style game in the browser

#14
post #13

Looks like you can support the creator by buying in on Steam (edit: looks like it's free on steam as well): https://store.steampowered.com/app/1311660/Friendly_Fire/ I'm contemplating doing a similar thing, I wonder how viable it is (100% open source game that can optionally be purchased on Steam/Itch)

An example of that model is Mindustry:

https://mindustrygame.github.io/ (Open source)

https://anuke.itch.io/mindustry (Pay-what-you-want, recommends $6.00)

https://store.steampowered.com/app/1127400/Mindustry/ ($5.99, with various Steam integrations; it has over 4,900 _reviews_ by people who _purchased it on Steam_, which indicates a lot more purchases. See also this: https://mindustrygame.github.io/wiki/faq/#why-are-you-chargi...)

Re: Show HN: Friendly Fire – Open-source, Metroidvania-style game in the browser

#15
I haven't been able to run in the game. I've tried the Run button and double-tapping, both suggested by our friend in the shadows, but nothing is working. Anyone else experiencing this? I'm on Firefox 80 on Linux.

EDIT: (TLDR: Try using Shift to run.) Doh, I should have thought of this earlier when the in-game UI said to use E to interact, even though the control menu said to use Shift. Shift is what lets me run. So either a weird bug, or just a simple mistake in the control menu. That still doesn't explain why shadow person says to double-tap the direction keys if you go back and ask again. Probably left over from a previous iteration.

Re: Show HN: Friendly Fire – Open-source, Metroidvania-style game in the browser

#16
post #15

I haven't been able to run in the game. I've tried the Run button and double-tapping, both suggested by our friend in the shadows, but nothing is working. Anyone else experiencing this? I'm on Firefox 80 on Linux. EDIT: (TLDR: Try using Shift to run.) Doh, I should have thought of this earlier when the in-game UI said to use E to interact, even though the control menu said to use Shift. Shift is what lets me run. So…

[spoiler alert?] You must press the shift button an then the arrow to the left or right. I got confused too, the drawing is not very clear. It is in the help, so I think it is fair to tell that.

Re: Show HN: Friendly Fire – Open-source, Metroidvania-style game in the browser

#17
post #15

I haven't been able to run in the game. I've tried the Run button and double-tapping, both suggested by our friend in the shadows, but nothing is working. Anyone else experiencing this? I'm on Firefox 80 on Linux. EDIT: (TLDR: Try using Shift to run.) Doh, I should have thought of this earlier when the in-game UI said to use E to interact, even though the control menu said to use Shift. Shift is what lets me run. So…

[spoiler alert?] You must press the shift button an then the arrow to the left or right. I got confused too, the drawing is not very clear. It is in the help, so I think it is fair to tell that.

For me, the help says that Shift is to Interact, and E/Enter are for Run. When I walk by an interact-able entity, an E button floats above it.

Re: Show HN: Friendly Fire – Open-source, Metroidvania-style game in the browser

#20
post #18

I'm not sure if this is a bug or a spoiler, but it's possible to throw an item, activate a door, then catch the item before you go through.

Likely a bug. I carried the skull item and got this error when trying to dance:

  Uncaught Error: Frame tag not found: dance-carry
    getTaggedFrameIndex Aseprite.ts:140
    update Player.ts:859
    update GameScene.ts:424
    update Scenes.ts:130
    update Scenes.ts:128
    update Game.ts:107
    gameLoop Game.ts:86
  Aseprite.ts:140:18
    getTaggedFrameIndex Aseprite.ts:140
    update Player.ts:859
    update GameScene.ts:424
    update Scenes.ts:130
    forEach self-hosted:216
    update Scenes.ts:128
    update Game.ts:107
    gameLoop Game.ts:86
    gameLoop self-hosted:1171
Post reply on HN