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Blender 2.90

blender.org

71–80 of 92 posts

Re: Blender 2.90

#71
post #56

Earlier quoted context omitted.

From the oneDNN documentation[1]: > The library is optimized for Intel Architecture Processors, Intel Processor Graphics and Xe architecture-based Graphics. Now, whether "optimized" means tuned for Intel architecture, or crippled for other architecture, is something to be figured out. Given the precedent set by MKL, I wouldn't trust it to be the 'tuned' option. Someone who speaks C++ may be able to better discern if…

Full disclosure, I work with the team behind Embree and OIDN. I've never personally worked with oneDNN. I'll just say that we test our code on Intel CPUs (obviously) and therefore optimize performance based on those tests. We don't have AMD CPUs readily available to test with (as you might imagine). However, since all the code is open source, third parties often do benchmarks across platforms. Michael Larabel from Ph…

Thank you for replying. This assuages my concerns behind Embree and OIDN.

I guess I just get suspicious whenever I see MKL mentioned.

Re: Blender 2.90

#72
post #31

Earlier quoted context omitted.

I started using blender around the 1.6x mark I think, back in the 90s. It was the only 3D software I could afford (you could unlock features with a c-key back in those days, I still don't know what c-key means) that would also run on IRIX. I had an SGI o2 back in those days and no clue about how to use any of it. Blender was difficult to learn, but it was a lot of fun and thankfully the community was extremely helpfu…

> …it was designed to allow those who paid, faster access to new features. For whatever reason, the C-key was dropped, and eventually replaced by the requirement to purchase a Publisher license. https://blenderartists.org/t/what-is-the-c-key/297959/2

Right, I know what the c-key did but I can't recall ever learning why it was called a c-key. What does the C stand for?

Re: Blender 2.90

#73

I've posted this before but it feels appropriate again...this Blender example of green screen VFX was created by a single person and demonstrates the amazing skill of the film-maker and how powerful Blender can be. It's really impressive work: https://twitter.com/DrewCoffman/status/1274743473732632576

https://youtu.be/RxD6H3ri8RI -- hyper-speed, highly entertaining overview of the process he used.

Re: Blender 2.90

#74

I've posted this before but it feels appropriate again...this Blender example of green screen VFX was created by a single person and demonstrates the amazing skill of the film-maker and how powerful Blender can be. It's really impressive work: https://twitter.com/DrewCoffman/status/1274743473732632576

Ian Hubert (the creator of that video), is arguably the best public creator in Blender VFX currently. His YouTube tutorials are fantastic and entertaining as well.

Re: Blender 2.90

#75
post #22

How is blender compared to competitors? Are people starting to use it as a professional tool?

I work in feature film and game cinematics, where Blender is still a toy. An increasingly interesting toy since 2.80, but it'll take a killer-feature to tear a studio or artist away from their tool of choice. Houdini for FX is still unmatched, Maya for character animation is still unmatched, ZBrush for sculpting is still unmatched, and so forth. As of this writing, Blender does each of those increasingly well but not…

Even if Blender can't match any of these point solutions at their respective niches, I have to imagine there would be a ton of value in a team that all mostly works in a common tool they all know well a pipeline of Maya, C4D, Modo, Nuke, Houdini, Zbrush, etc strung together.

I'm just starting to learn Houdini, but with the OpenVDB support in Blender it seems like the most elegant workflow for someone without existing experience is run simulations in Houdini and then just export the volumetric data to Blender and work with it there.

Re: Blender 2.90

#76
post #22

How is blender compared to competitors? Are people starting to use it as a professional tool?

More and more studios are starting to use Blender. For instance Tangent Animation used it for their movie "Next Gen" that is on Netflix.

Re: Blender 2.90

#78
post #56

Earlier quoted context omitted.

Full disclosure, I work with the team behind Embree and OIDN. I've never personally worked with oneDNN. I'll just say that we test our code on Intel CPUs (obviously) and therefore optimize performance based on those tests. We don't have AMD CPUs readily available to test with (as you might imagine). However, since all the code is open source, third parties often do benchmarks across platforms. Michael Larabel from Ph…

Thank you for replying. This assuages my concerns behind Embree and OIDN. I guess I just get suspicious whenever I see MKL mentioned.

But you're the one that first mentioned MKL. You made yourself suspicious.

Re: Blender 2.90

#79

Earlier quoted context omitted.

They got $1.2M from Epics megagrant last year, and has lots of people and companies donating. They are slightly above the goal of funding 20 full time employees. I'm happy that an open source software have been so successful. It's come very far since when I first used it, version 2.42 I think. Shoutout to those donating (and how to contribute): https://fund.blender.org/

Someday when I can afford to pause taking a paycheck for a while, I am going to figure out how to reproduce this sort of model for numerous other applications. At least, that's my dream.

Godot is slowly but surely moving in the footsteps of Blender. What you need is to craft your app and gather a loyal crowd who see a future in it. People skills are paramount, because here is where tons of open source projects fail to inspire. Set patreon like goals and hand off side projects to like minded devs. Blender also had its yearly feature reels and projects that helped its way to the limelight.
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