First thing I thought of when I read the title was sentdex's nnfs.io (neural networks from scratch.) I don't have time to look at this in full right now, are there any major differences between the these? From my quick glance over this looks like it's heavy on the math notation and when it gets to the code it's already getting to complex (for someone who doesn't know python) to read.
The approach to this book is very similar to nnfs.io (a similar focus on deriving models from the bare bones). The biggest difference is that his focuses on deep learning while mine covers a) a wider range of models and b) more introductory methods (linear regression, logistic regression, naive bayes, etc.) It is definitely heavy on the math notation. Since the purpose of the book is to provide mathematical derivatio…
Either way, good luck with the book. I've considered doing knowledge dumps myself for game/game engine oriented information but I don't even know where I would start with that.