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Apple Terminates Epic Games' Developer Account

macrumors.com

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Re: Apple Terminates Epic Games' Developer Account

#301

Earlier quoted context omitted.

Honestly, what is the difference between the App Store and Target? Why should a third party (or court) have any control in what the retailer sells?

They shouldn't, but it's not about that. Apple can sell whatever they like or don't on the Apple Store, that's fine. The problem is that they sell consumers a "general computing" device, and then enforcing that every single transaction on said device goes through them. They are not only processing those transactions, not only taking a cut, but also deciding which ones are ok and which ones aren't. Meaning, that if yo…

We tried that with Windows Mobile, xda-developers and cab files before. It didn’t work.

Re: Apple Terminates Epic Games' Developer Account

#302

Apple is truly doing themselves a disservice here, if Epic wins this battle Apple will undoubtedly be painted as the bad guy, and other major companies will smell blood in the water when it comes taking down a competitor. Case in point; Tinder, Microsoft, Facebook, Spotify have all openly backed Epic and started to call attention to features that are impacted by this 30% fee. Status quo isn't going to cut it, and it…

Microsoft takes 30% on Xbox plus its much more expensive to develop and publish on that platform overall. Neither Tinder nor Spotify will transfer any savings to the end users. Spotify has been ramping their sub costs considerably my sub went up by like 150% in the UK over the past 3-4 years. Tinder employs discriminatory pricing by charging certain genders, age groups and sexual orientations more for their premium s…

Do you have a source with more info about Tinder pricing based on gender and sexual orientation?

Re: Apple Terminates Epic Games' Developer Account

#303
post #86

Earlier quoted context omitted.

people familiar with Tim Sweeny’s life and ideology know that it is an actual important issues to him that platforms be open. your cynical take is often very true but there are sometimes real human ideals behind things.

Open and closed is relative, as nothing is completely open unless it’s open source. Epic game store isn’t completely open. He’s just defining his version open to suit his bottom line.

That's true, but Epic is more of a friend to open source than Apple: they donated money to both Blender and Godot Engine. Also Epic benefit from game development being more open in general even if their own engine is not open source.

If they gonna win in battle with Apple and will be allowed to have their own store then it's also make it possible to setup more of alternative stores for e.g open source software without waiting for jailbreak.

Re: Apple Terminates Epic Games' Developer Account

#305

Earlier quoted context omitted.

> just a bunch of legal departments having a fight. At the expense of the users, in both the figurative and the literal sense of the word.

Ultimately if Apple bends if will be good for the users in the long run. That's what matters. And if Apple doesn't bend, we need antitrust action against these monopolies anyways.

I don't get this argument. The walled garden is something users opt into because it has benefits.

Re: Apple Terminates Epic Games' Developer Account

#306

Maybe Epic will have some breakthroughs in making Fortnite browser based. Not sure what would be needed to accomplish this. Maybe better WebGL? That would be amazing to help kids discover that the internet is much larger than apps.

WebAssemblu + WebGPU is the only hope of breaking free of the walled garden that is the App Store.

I wish Sweeney would wake up and realize this. Sure, PWA support isn't great on iOS, but if you click this link below you will be transported into a web version of Diablo that is completely playable on any iOS device:

https://d07riv.github.io/diabloweb/

Re: Apple Terminates Epic Games' Developer Account

#307

Earlier quoted context omitted.

PAYING game developers for exclusivity is much different than CHARGING game developers 30% of their revenue. Also, the PC is an open platform. Game developers don't have to use Epic's or anyone else' store to distribute games on PC. With iOS you have no choice.

> PAYING game developers for exclusivity is much different than CHARGING game developers 30% of their revenue. It definitely is - one store, Epic, offers deals publishers can't refuse to make a game exclusive to their storefront which limits a consumer's ability to use a platform of their choice to purchase a game. The other, steam, puts no limits on where you can distribute your game (unless you use assets from Valv…

And that's why it's competition. Steam could offer the same, but they don't. Epic is offering a service that Steam isn't.

Re: Apple Terminates Epic Games' Developer Account

#308
post #66

Earlier quoted context omitted.

Really? That's so strange. I swear I thought I could buy XBox games from other stores like Amazon, Target, and Walmart if Microsoft were to kick them out of their store. I can even buy used games on CraigsList. How are they acting the same?

Microsoft takes about the same cut regardless of the distribution method.

Used games.

Re: Apple Terminates Epic Games' Developer Account

#309

Earlier quoted context omitted.

> just a bunch of legal departments having a fight. At the expense of the users, in both the figurative and the literal sense of the word.

Currently, Epic’s existing users on iOS are able to make in-app purchases without paying Apple’s 30% fee, which is literally saving them an expense. They are better off than before. Epic being blocked from issuing updates may eventually make them worse off (and it makes prospective new users worse off).

No, not the users. It's Epic not paying Apple's 30% cut. You have that backwards.
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