Earlier quoted context omitted.
Genuine question - why is it a given that there will be latency issues? It looks like the satellites are only ~350 miles, or a little less than 2 light-milliseconds, from Earth's surface.
The issue is with overall latency. User -> Satellite -> multiple hops between satellites (as they are orbiting earth and the right one has to be selected to relay data to -> earth DNS servers -> multiple hops across internet -> satellite -> user Additional latency is introduced due to satellites and the grid between the satellites, as well as complications from rotation of satellites.
SpaceX Starlink average speedtest is 42.3Mbps down / 9.7 Mbps up
151–160 of 325 posts
Re: SpaceX Starlink average speedtest is 42.3Mbps down / 9.7 Mbps up
#152Earlier quoted context omitted.
> Fortunately I can count on one hand the applications that don't work with +100ms latency (not counting gaming). Pardon my ignorance, but what are some exampes of applications that wouldn’t work with +100 latency?
Anything that requires real-time interaction between a client and a server and other clients, e.g., gaming, stadia/geforce now, videoconferencing, ... 150ms is often "unusable", and for a smooth experience you might need < 30ms depending on the application (e.g. depending on the game you might need < 90ms or <60ms or <30ms).
The other two things on your list are both gaming.
Re: SpaceX Starlink average speedtest is 42.3Mbps down / 9.7 Mbps up
#153Earlier quoted context omitted.
Consistent 30ms would be pretty excellent, and make it useful for many things. Consistent 50ms, similarly. It starts to get a bit more of an issue at 80ms or 100ms, but my worry is more that jitter may be huge, and 30-100ms is a huge jitter window that could limit usefuless not just for games, but also many other things such as voice calls.
A 100ms ping is perfectly playable in everything except twitch-based shooters. In voice calls you will notice it, but it won't get in the way like say a 1-2s delay would (like you get if you phone from one end of the world to the other). It's really a very good result bearing in mind that this can work absolutely anywhere.
Re: SpaceX Starlink average speedtest is 42.3Mbps down / 9.7 Mbps up
#154Earlier quoted context omitted.
30-100ms is better than I feared, and should be generally reasonable for most uses.
Consistent 30ms would be pretty excellent, and make it useful for many things. Consistent 50ms, similarly. It starts to get a bit more of an issue at 80ms or 100ms, but my worry is more that jitter may be huge, and 30-100ms is a huge jitter window that could limit usefuless not just for games, but also many other things such as voice calls.
Re: SpaceX Starlink average speedtest is 42.3Mbps down / 9.7 Mbps up
#155Earlier quoted context omitted.
And if you can break the speed of light, you don't need a second exchange.
It’s quite easy to “break” the speed of light in fiberoptic glass.
I don’t understand this, why? Does light travel faster than the speed of light in fibre optic glass?
Re: SpaceX Starlink average speedtest is 42.3Mbps down / 9.7 Mbps up
#156Fantastic. I'm keenly curious on how this will work with national regulations. Having a single global ISP is very attractive on the surface and that's with the huge caveat on monopoly, but as an additional option. I'm just not sure how this will interact with some nations' policy/restrictions. Looking at this aspect very much.
Why is a single global isp good? That's basically saying a single company owning and controlling the internet. That sounds dystopic
Re: SpaceX Starlink average speedtest is 42.3Mbps down / 9.7 Mbps up
#157Speed is variable, capacity can be improved. The bigger question re Starlink is latency, which this test doesn't show.
I saw these Starlink speed test results 2 weeks ago: https://tweakers.net/i/xDBb34kfMAju3YPPMsC3iOc2gXc=/656x/fil... Seems like pretty solid latency :)
Re: SpaceX Starlink average speedtest is 42.3Mbps down / 9.7 Mbps up
#158Earlier quoted context omitted.
Anything that requires real-time interaction between a client and a server and other clients, e.g., gaming, stadia/geforce now, videoconferencing, ... 150ms is often "unusable", and for a smooth experience you might need < 30ms depending on the application (e.g. depending on the game you might need < 90ms or <60ms or <30ms).
Videoconferencing does not need imperceptible latency. The other two things on your list are both gaming.
But if your calls normally have lively discussion where someone different jumps in any time there's a pause, the higher the latency the more likely people will say "meeting in person is much better"
Likewise, with things like remote desktop, 100ms of latency isn't a dealbreaker but it'll certainly leave some of your users saying "things that run locally just feel snappier"
Re: SpaceX Starlink average speedtest is 42.3Mbps down / 9.7 Mbps up
#159This is easy to have a lot of bandwidth when you only have 10s of users, but when the bandwidth will be shared between 10000 users will it plummet? I remember when 4G was new and only few user where using it, it was very fast, but when more users arrived on the spectrum, the bandwidth per user decreased and the latency incised.
Re: SpaceX Starlink average speedtest is 42.3Mbps down / 9.7 Mbps up
#160Earlier quoted context omitted.
I saw these Starlink speed test results 2 weeks ago: https://tweakers.net/i/xDBb34kfMAju3YPPMsC3iOc2gXc=/656x/fil... Seems like pretty solid latency :)
That's actually better than what most 3rd world countries got, oh god.