Earlier quoted context omitted.
I saw these Starlink speed test results 2 weeks ago: https://tweakers.net/i/xDBb34kfMAju3YPPMsC3iOc2gXc=/656x/fil... Seems like pretty solid latency :)
30-100ms is better than I feared, and should be generally reasonable for most uses.
SpaceX Starlink average speedtest is 42.3Mbps down / 9.7 Mbps up
141–150 of 325 posts
Re: SpaceX Starlink average speedtest is 42.3Mbps down / 9.7 Mbps up
#142Earlier quoted context omitted.
I don't understand how this is meant to lower the latency. Currently: ground satellite ground With satellite links: ground satellite satellite ground How can the latter possibly be faster? Edit: Thanks for all the responses. I'd been assuming it was a test of Starlink latency only, but if it's Starlink -> ground station -> open internet -> ISP then it would make sense how that would be slower than a pure Starlink con…
Currently: ground satellite ground ground With satellite links: ground satellite satellite ground i.e. the sat-to-sat link should be faster than the ground-to-ground link, on the basis that light transmitted in vacuum goes faster than light transmitted in glass. That's the theory at least.
Re: SpaceX Starlink average speedtest is 42.3Mbps down / 9.7 Mbps up
#143Can someone explain the physical layer aspects of starlink? Is the spectrum same as mobile data spectrum or does it work with different part of spectrum. If it is different part, do we need specific hardware to receive and transmit? Are there any interference/loses issues that might popup when scaled? What is stopping spaceX to provide internet outside US?
> Can someone explain the physical layer aspects of starlink? Is the spectrum same as mobile data spectrum or does it work with different part of spectrum. If it is different part, do we need specific hardware to receive and transmit? Almost certainly has its own slice of spectrum. You need a pizza-box sized antenna set up, so it's not quite person-portable yet, but not too bad for installing on a vehicle. > Are ther…
Since the angular resolution of these beams is limited, they each cover a fixed ground area (let's say 20km across). If more than one customer sits in that area, they will have to share airtime with the others.
Now, it's probably easier for the satellite to perform (time-division or other) multiplexing, since it knows how much data each node is going to receive.
I guess it's a lot more involved when it comes to sharing upload bandwidth with another client you can't see.
Anyway, this makes it easy to scale in rural areas, and pretty much a no-go for cities.
Now, a question of my own: do SpaceX satellites already have HW for sat-to-sat communication?
Re: SpaceX Starlink average speedtest is 42.3Mbps down / 9.7 Mbps up
#144Speed is variable, capacity can be improved. The bigger question re Starlink is latency, which this test doesn't show.
I saw these Starlink speed test results 2 weeks ago: https://tweakers.net/i/xDBb34kfMAju3YPPMsC3iOc2gXc=/656x/fil... Seems like pretty solid latency :)
Re: SpaceX Starlink average speedtest is 42.3Mbps down / 9.7 Mbps up
#145If this provides unfiltered internet to regimes which dislike it, will we see them blowing satellites out of orbit?
No, they'll simply deny licensing of spectrum over their land area, and SpaceX will comply. This will never be some tool to counteract totalitarian governments.
Re: SpaceX Starlink average speedtest is 42.3Mbps down / 9.7 Mbps up
#146Earlier quoted context omitted.
anything above 100 ms is starting to get into unusable territory for quite a few applications
Count yourself lucky you don't live in either South America, Africa or Asia, where +100ms latency is more common than not. Fortunately I can count on one hand the applications that don't work with +100ms latency (not counting gaming). Usually it's the fault of the application developers (or rather the infrastructure team) where they put too low timeouts for requests rather than letting the requests go for a bit longe…
Stuff that requires realtime (or near realtime) communication simply won't be possible.
What remains is bulk data transfer, here I guess the only viable way is:
1) on both ends in both directions, massive buffers (at least bandwidth x 4)
2) massive FEC (of course it will reduce the net bandwidth, but there's no real other way to avoid lots of retransmissions)
3) sender station transmits the data in blocks, with each object of data having a specified number of blocks
3) receiver station checks all the data blocks for integrity, places it in buffers, and transmits back a list of broken blocks and a list of successfully received blocks
4) sender station receives the list of broken/successful blocks, deletes successful blocks from its buffer and retransmits those marked as broken
5) receiver station waits until all the blocks for an object of data have been successfully transmitted, and delivers the message to the recipient system
Re: SpaceX Starlink average speedtest is 42.3Mbps down / 9.7 Mbps up
#147Earlier quoted context omitted.
30-100ms is better than I feared, and should be generally reasonable for most uses.
Consistent 30ms would be pretty excellent, and make it useful for many things. Consistent 50ms, similarly. It starts to get a bit more of an issue at 80ms or 100ms, but my worry is more that jitter may be huge, and 30-100ms is a huge jitter window that could limit usefuless not just for games, but also many other things such as voice calls.
Re: SpaceX Starlink average speedtest is 42.3Mbps down / 9.7 Mbps up
#148Earlier quoted context omitted.
I don't think putting quotes around the word gamers helps you get your point across particularly effectively - it sounds like you don't really think it's important enough of a usecase to be worthy of much consideration. Many years ago, before life got so busy, I used to play FPS games online over various forms of dialup and then (somewhat) faster links. Bandwidth was fine, if you were patient about downloads, but lat…
Starlink aims to achieve sub 20ms latency. This is OK for gaming, especially with modern shooters.
Re: SpaceX Starlink average speedtest is 42.3Mbps down / 9.7 Mbps up
#149Earlier quoted context omitted.
Count yourself lucky you don't live in either South America, Africa or Asia, where +100ms latency is more common than not. Fortunately I can count on one hand the applications that don't work with +100ms latency (not counting gaming). Usually it's the fault of the application developers (or rather the infrastructure team) where they put too low timeouts for requests rather than letting the requests go for a bit longe…
> Can't wait for humanity to become a multi-planet species, as then application developers would have to start taking multi-minute latencies into account, and hopefully that'll help me as someone with ~500ms latency to most services. Stuff that requires realtime (or near realtime) communication simply won't be possible. What remains is bulk data transfer, here I guess the only viable way is: 1) on both ends in both d…
Re: SpaceX Starlink average speedtest is 42.3Mbps down / 9.7 Mbps up
#150Earlier quoted context omitted.
I don't think putting quotes around the word gamers helps you get your point across particularly effectively - it sounds like you don't really think it's important enough of a usecase to be worthy of much consideration. Many years ago, before life got so busy, I used to play FPS games online over various forms of dialup and then (somewhat) faster links. Bandwidth was fine, if you were patient about downloads, but lat…
Starlink aims to achieve sub 20ms latency. This is OK for gaming, especially with modern shooters.