Live data from Hacker News

Arwes – Futuristic Sci-Fi / Cyberpunk Graphical User Interface Framework

arwes.dev

211–220 of 234 posts

Re: Arwes – Futuristic Sci-Fi / Cyberpunk Graphical User Interface Framework

#211
post #139

Earlier quoted context omitted.

It really depends on the context and the use cases. The F-15 cockpit is an extreme example of a very complex interface that needs to be highly performant under intense life-or-death conditions. Most UIs that people design, including this library, are not meant for anything remotely similar to those situations. A lot of times it's mostly for consuming content. That video of the F-15 actually features a lot of overlay…

"Most UIs that people design, including this library, are not meant for anything remotely similar to those situations." You would think that, but that isn't necessarily the case. I worked for a Naval intelligence contractor back in 2007, and I was surprised at the amount of times there were requests at the top to "make it look cooler". War rooms at the time tended to look exactly like the Hollywood depictions. Not be…

Like this?

https://www.theverge.com/2017/9/19/16333376/us-navy-military...

Re: Arwes – Futuristic Sci-Fi / Cyberpunk Graphical User Interface Framework

#212

Glad to see this posted on Hacker News. I used this for our internal tool and the first time I showed it, almost the whole company were in awe. I made a kind of public version here if you're interested: https://scan-viewer.vercel.app/scans/1 Edit: Guess I should explain a bit more about this tool. Our main product is a handheld scanner that can take an individual’s body measurements while they are fully clothed. You…

This is cool man,UI and believe the scanner too What is the tech stack you used for UI and the scanner, just curious to understand any libraries out there, if you don't mind sharing any insight please?

Re: Arwes – Futuristic Sci-Fi / Cyberpunk Graphical User Interface Framework

#213

Glad to see this posted on Hacker News. I used this for our internal tool and the first time I showed it, almost the whole company were in awe. I made a kind of public version here if you're interested: https://scan-viewer.vercel.app/scans/1 Edit: Guess I should explain a bit more about this tool. Our main product is a handheld scanner that can take an individual’s body measurements while they are fully clothed. You…

What's the elliptic, flat, angled disc near the kidney in the radar reconstruction?

It seems to be a hidden ninja throwing disc, concealed to avoid airport detection.

Re: Arwes – Futuristic Sci-Fi / Cyberpunk Graphical User Interface Framework

#216

Just FYI, played with this for a while with a screen reader, and it even seems mostly accessible. If it has issues, they seem to be fixable issues. I feared painting the whole UI with WebGL on canvas, which would kill accessibility completely, but fortunately we have none of that. Of course, a screen reader doesn't notice the sci-fi style (except the sounds), but the framework seems usable.

Thanks for raising that. It’s all too easy to get bound up in the technical aspects of building a solution without thinking of the requirements of the people that will be using it.

Re: Arwes – Futuristic Sci-Fi / Cyberpunk Graphical User Interface Framework

#217
post #195

Earlier quoted context omitted.

Strongly agreed. Which is why I was glad to see LCARS returning in Lower Decks , and the series is experimenting with tweaking the design a little to include some lessons in UI design learned over the past decades. Despite being animated comedy, I like it better than post-Enterprise installments, because it brings back the design language of TNG/DS9/VOY/ENT era.

ENT in particular was interesting, when I went back and re-watched it after finally getting to TNG/DS9/VOY (ENT being the first one I saw): They IMO successfully crossed real-world interfaces with TNG-era LCARS [0], creating something that looks vaguely like a tiled window manager, has a minimize function akin to the Windows start-bar (the icons on the right are minimized windows, used on rare occasion in the show fo…

It's also interesting how they included design hints of how this would evolve in to TOS era design later (the bulky monitor for example).

It's kind of ironic actually: we as viewers expect that kind of historical consistency, and complain about changes that feel disconnected, but in reality the history of interface design is full of such kind of radical shifts!

Re: Arwes – Futuristic Sci-Fi / Cyberpunk Graphical User Interface Framework

#219
post #139

Earlier quoted context omitted.

It really depends on the context and the use cases. The F-15 cockpit is an extreme example of a very complex interface that needs to be highly performant under intense life-or-death conditions. Most UIs that people design, including this library, are not meant for anything remotely similar to those situations. A lot of times it's mostly for consuming content. That video of the F-15 actually features a lot of overlay…

"Most UIs that people design, including this library, are not meant for anything remotely similar to those situations." You would think that, but that isn't necessarily the case. I worked for a Naval intelligence contractor back in 2007, and I was surprised at the amount of times there were requests at the top to "make it look cooler". War rooms at the time tended to look exactly like the Hollywood depictions. Not be…

There was a "behind the scenes" style documentary about QinetiQ and/or DERA (it was around the time DERA was split into QinetiQ and DSTL) where the engineers were shown analysing the 3D displays from the "Aliens" dropship sequence for inspiration.

Re: Arwes – Futuristic Sci-Fi / Cyberpunk Graphical User Interface Framework

#220

Earlier quoted context omitted.

more like Homeworld / Outpost / Ascendancy / Invisible Inc / Mass effect 1 to me. But not direct ripoff any of them.

The visuals aren't don't evoke StarCraft to me, but the sounds 100% put me back in to playing StarCraft in high school.

It reminds me of the StarCraft briefing room: https://superiorrealities.files.wordpress.com/2014/04/screen...
Post reply on HN