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Arwes – Futuristic Sci-Fi / Cyberpunk Graphical User Interface Framework

arwes.dev

191–200 of 234 posts

Re: Arwes – Futuristic Sci-Fi / Cyberpunk Graphical User Interface Framework

#191

Earlier quoted context omitted.

> Side note: I don't get any audio in Firefox. I had to load the page in Chromium to hear audio. This sounds like a feature rather than a bug. Website UI should not make sounds.

> This sounds like a feature rather than a bug. Website UI should not make sounds. While I usually agree, the sounds that it does make are not intrusive. They're only in response to user events (page loading/loaded, something was clicked), aren't stupid-loud (IMO), are very brief, and don't include any spoken words. Think of hearing button feedback in sci-fi videos. For what it's worth, I'm also using Firefox 79 and…

> the sounds that it does make are not intrusive

That's quite arguably false.

> Think of hearing button feedback in sci-fi videos.

Most people are in fact not actually in sci-fi videos, and are often in situations where they would not want their device to start beeping and clicking.

Re: Arwes – Futuristic Sci-Fi / Cyberpunk Graphical User Interface Framework

#192

Earlier quoted context omitted.

It's important to note that most popular 'sci-fi/futuristic' styles aren't based on any perceptual studies so may be quite bad choices from an artistic viewpoint of the UI itself. In particular, blue text on a dark background requires much more effort to read than white on dark. Most of the design choices for UIs in movies are made to ensure they fit the overall aesthetic of the movie, and not because they are good u…

> In particular, blue text on a dark background requires much more effort to read than white on dark Use green on dark, then. Or amber.

Amber on black is fairly good I think. At least compared to green or white.

Re: Arwes – Futuristic Sci-Fi / Cyberpunk Graphical User Interface Framework

#193

For the love of God will someone think of the people that don't have fiber internet ? The carelessness of most web devs is infuriating. Don't you care that a not insignificant portion of potential users / customers will just close your website after waiting a few seconds as nothing happens. To the author that thinks he's making the world a better place with lines of code (written on his GitHub), then walk the walk an…

I'm confused - the code for the landing page is about 690k, with a 760k background image, and the code for the "Play" section is another 333k. Are those the sizes you are thinking of when you mention fiber internet? I've never had fiber internet and the site loaded very well for me. Is there something I missed?

That’s 20x smaller than a modern news website :/

Re: Arwes – Futuristic Sci-Fi / Cyberpunk Graphical User Interface Framework

#194

Glad to see this posted on Hacker News. I used this for our internal tool and the first time I showed it, almost the whole company were in awe. I made a kind of public version here if you're interested: https://scan-viewer.vercel.app/scans/1 Edit: Guess I should explain a bit more about this tool. Our main product is a handheld scanner that can take an individual’s body measurements while they are fully clothed. You…

I want to use it all the time for everything, including desktop.

There's edex-ui for linux systems. (https://github.com/GitSquared/edex-ui)

I've not personally used it so I can't speak to how functional it actually is but it has a very similar feel to it.

Re: Arwes – Futuristic Sci-Fi / Cyberpunk Graphical User Interface Framework

#195
post #86

Earlier quoted context omitted.

It definitely is for me. The LCARS interface is as much of a character of the story as the as the Enterprise herself (substitute with Voyager, Defiant, or São Paulo if you wish) and I’d go a step further of saying ship interfaces and systems inform us as much about the era of Star Trek one is watching as does the plot and narrative at any given moment to the discerning and attentive Trekkie :)

Strongly agreed. Which is why I was glad to see LCARS returning in Lower Decks , and the series is experimenting with tweaking the design a little to include some lessons in UI design learned over the past decades. Despite being animated comedy, I like it better than post-Enterprise installments, because it brings back the design language of TNG/DS9/VOY/ENT era.

ENT in particular was interesting, when I went back and re-watched it after finally getting to TNG/DS9/VOY (ENT being the first one I saw): They IMO successfully crossed real-world interfaces with TNG-era LCARS [0], creating something that looks vaguely like a tiled window manager, has a minimize function akin to the Windows start-bar (the icons on the right are minimized windows, used on rare occasion in the show for discreet messages), but with a whole bunch of hints of a natural progression into what it would become later in-universe.

[0] https://memory-alpha.fandom.com/wiki/Desktop_monitor?file=22...

Re: Arwes – Futuristic Sci-Fi / Cyberpunk Graphical User Interface Framework

#196
post #2

Looks beautiful. This is probably the first time I've seen a UI framework for web that made me want to actually do something _ANYTHING_ with it (short of using it for my own site, for idealistic reasons). Some cyberpunk sci-fi online game... now I have to make one.

Yeah, I'm getting serious Uplink vibes here: https://en.wikipedia.org/wiki/Uplink_(video_game)

Gameplay video for anyone who wants to see what Uplink looks like: https://www.youtube.com/watch?v=Owa15O5OArU

Re: Arwes – Futuristic Sci-Fi / Cyberpunk Graphical User Interface Framework

#197
post #190

The feel of this interface is incredible. What's most interesting is that it evokes lots of memories from the games I played more than 20 years ago, and yet it is very distinct and doesn't copy any of them. Feels almost like something very familiar, but you can't quite grasp where you saw it. This is incredible and I'll be following this project, and probably will do something with this framework, too.

It feels very much like the Introversion games UI’s to me. Especially the hacking game (of which the name escapes me for a bit).

That would be Uplink.

https://www.introversion.co.uk/introversion/#games

Re: Arwes – Futuristic Sci-Fi / Cyberpunk Graphical User Interface Framework

#198

The author of the project seems to have built his personal website with this framework, and it looks perfect! https://romelperez.com/projects Like everyone else said, it's really one of the very few frameworks I wanted to build something on top of as soon as I saw it. Thanks for sharing!

Yes, those guys were awesome!

Re: Arwes – Futuristic Sci-Fi / Cyberpunk Graphical User Interface Framework

#199

For the love of God will someone think of the people that don't have fiber internet ? The carelessness of most web devs is infuriating. Don't you care that a not insignificant portion of potential users / customers will just close your website after waiting a few seconds as nothing happens. To the author that thinks he's making the world a better place with lines of code (written on his GitHub), then walk the walk an…

I'm confused - the code for the landing page is about 690k, with a 760k background image, and the code for the "Play" section is another 333k. Are those the sizes you are thinking of when you mention fiber internet? I've never had fiber internet and the site loaded very well for me. Is there something I missed?

My guess, it's a decade-or-two-old sentiment from when effects like this weren't really doable in JS/CSS and needed animated GIFs.
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