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Arwes – Futuristic Sci-Fi / Cyberpunk Graphical User Interface Framework

arwes.dev

171–180 of 234 posts

Re: Arwes – Futuristic Sci-Fi / Cyberpunk Graphical User Interface Framework

#171

The feel of this interface is incredible. What's most interesting is that it evokes lots of memories from the games I played more than 20 years ago, and yet it is very distinct and doesn't copy any of them. Feels almost like something very familiar, but you can't quite grasp where you saw it. This is incredible and I'll be following this project, and probably will do something with this framework, too.

The UI reminds me a bit of a mix between the EoC:IW2 UI ( https://gamefabrique.com/games/independence-war-2-edge-of-ch... ) and the ingress web UI. The fonts are doing a lot of the leg work for that. Maybe a bit of EVE Online too.

I got instant and intense flashbacks of Deus Ex.

Re: Arwes – Futuristic Sci-Fi / Cyberpunk Graphical User Interface Framework

#173

The feel of this interface is incredible. What's most interesting is that it evokes lots of memories from the games I played more than 20 years ago, and yet it is very distinct and doesn't copy any of them. Feels almost like something very familiar, but you can't quite grasp where you saw it. This is incredible and I'll be following this project, and probably will do something with this framework, too.

It's also cool that this is simply a web app. If I want the full desktop experience, I can write the missing components myself (lol) and make this app fullscreen. Nice!

Re: Arwes – Futuristic Sci-Fi / Cyberpunk Graphical User Interface Framework

#174

Earlier quoted context omitted.

The UI reminds me a bit of a mix between the EoC:IW2 UI ( https://gamefabrique.com/games/independence-war-2-edge-of-ch... ) and the ingress web UI. The fonts are doing a lot of the leg work for that. Maybe a bit of EVE Online too.

God I loved that game (IW2). Wasted so many hours just flying around with the physics in that game. I'm in total agreement, I get the same vibes.

Amen, my brother-in-space. It's the game that defined my childhood. The game that made me wish Star Citizen would be better managed.

If I had infinite time I would fuck around Elite Dangerous all day these days, with flight sticks and everything.

Re: Arwes – Futuristic Sci-Fi / Cyberpunk Graphical User Interface Framework

#175

Earlier quoted context omitted.

I think it’s a somewhat orthogonal issue. I think you can approach the design of a serious interface with the F-15 philosophy while also incorporating aesthetic sensibilities. Yes, some people may end up designing serious interfaces that suffer from too much unnecessary chrome (I’ve heard of a lot of frustration with touchscreens in cars). But I don’t think there is anything inherently wrong with sci-fi aesthetics in…

SpaceX touchscreen don’t work under acceleration. F-15(or any other fighter) can be operated normally at -12G to +12G for important or critical functions. Pretty stark contrast, oh, and Dragon LCD look so blurry and washed out for aviation display btw.

But hey, we can't criticize SpaceX UI because we're not astronauts and don't have first hand experience. That's the pushback you're going to get for saying anything against SpaceX's rampant disregard for basic aviation and space UI concepts. Just because Doug and Bob doesn't have problem with the UI/UX, doesn't mean that it isn't terrible.

Another example - the abort handle, instead of being painted with a hazard yellow/black stripes or some blaringly evident color scheme, it is painted matte black just like the rest of the dashboard.

Can you spot it in the center? https://cdn.shopify.com/s/files/1/0173/8204/7844/articles/IM...

You can easily mix it up with the handles for support on left and right side when its bumpy in the cockpit.

I can't see any defense to this. It is in a terrible place on the dashboard and on top of that it is painted black to hide it!

Re: Arwes – Futuristic Sci-Fi / Cyberpunk Graphical User Interface Framework

#176

Based on the positive responses here, I think I might be the only one who doesn't fancy decorations, whether it's sci-fi or in any form in user interface design - victorian ornamentation, steampunk brass, vaporware aesthetics, etc - they're all artistic endeavors - I think it's fun to explore these and even use them to achieve a particular objective, but I wonder how much of it influences serious designers whose resp…

It's important to note that most popular 'sci-fi/futuristic' styles aren't based on any perceptual studies so may be quite bad choices from an artistic viewpoint of the UI itself. In particular, blue text on a dark background requires much more effort to read than white on dark. Most of the design choices for UIs in movies are made to ensure they fit the overall aesthetic of the movie, and not because they are good u…

> In particular, blue text on a dark background requires much more effort to read than white on dark

Use green on dark, then. Or amber.

Re: Arwes – Futuristic Sci-Fi / Cyberpunk Graphical User Interface Framework

#177

Based on the positive responses here, I think I might be the only one who doesn't fancy decorations, whether it's sci-fi or in any form in user interface design - victorian ornamentation, steampunk brass, vaporware aesthetics, etc - they're all artistic endeavors - I think it's fun to explore these and even use them to achieve a particular objective, but I wonder how much of it influences serious designers whose resp…

Counterpoint: the Cirrus Vision Jet cockpit - https://i.ytimg.com/vi/8Gex47yq7K8/maxresdefault.jpg

Whether or not the design elements there can be considered 'decorations' is subjective. It is much cleaner, automation took over most 'boring' things which required a myriad of buttons on the F-15. Like engine startup, it's a single button. The F-18 already improves on that.

Or even an F-35. https://4.bp.blogspot.com/-oOmPM403VOo/XLiqWC0ubTI/AAAAAAAAB...

I could pretty much do the F-35 (assuming that's a real image) with this library, given some CSS and font tweaking. Only the animations would be different. And serious software can have animations if it helps enhance understanding.

Re: Arwes – Futuristic Sci-Fi / Cyberpunk Graphical User Interface Framework

#178

Earlier quoted context omitted.

Right! Freespace 2 was great and is still being worked on by a dedicated community. Here's a reddit thread with a review and more info on it: https://www.reddit.com/r/Games/comments/9h30rn/why_you_shoul...

the battlestar galactica mod of Freespace2 was phenomenol, and the first immersive space game I ever played

Oh wait is it complete?! I need to check that out.

Re: Arwes – Futuristic Sci-Fi / Cyberpunk Graphical User Interface Framework

#179
post #138
post #134

Earlier quoted context omitted.

Tesla’s have a touchscreen instead of analog controls, recently there was a case where a driver attempting to use the touchscreen wiper rate changer got in a collision and was deemed negligent. Based on them taking arguably the single most important toggle in a car [1] and hiding it behind a touchscreen so that when you already are in shitty conditions and you can’t see, you have to take your entire focus off the roa…

Tesla has very convenient wiper hardware button.

That button is the opposite of convenient. It only makes the wipers wipe once. There's no way to start/stop or change interval with it. Probably the worst design flaw of the car.

It wouldn't be a problem if the auto wipers worked, but Elon doesn't think they need a dedicated rain sensor because he believes neural nets can solve any problem just by looking at the autopilot cameras. So they don't work.

(I should note that it's still the best car I've ever driven by far)

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