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Arwes – Futuristic Sci-Fi / Cyberpunk Graphical User Interface Framework

arwes.dev

151–160 of 234 posts

Re: Arwes – Futuristic Sci-Fi / Cyberpunk Graphical User Interface Framework

#151

The feel of this interface is incredible. What's most interesting is that it evokes lots of memories from the games I played more than 20 years ago, and yet it is very distinct and doesn't copy any of them. Feels almost like something very familiar, but you can't quite grasp where you saw it. This is incredible and I'll be following this project, and probably will do something with this framework, too.

Everything old is new again. If you take away some of the animations and sound, this looks like around half of all the websites I visited in 1998. (Which mainly revolved around hacking and Quake.)

Flash websites used to look incredible. Completely unusable, and without accessibility, but they did look gorgeous.

Re: Arwes – Futuristic Sci-Fi / Cyberpunk Graphical User Interface Framework

#152
Just FYI, played with this for a while with a screen reader, and it even seems mostly accessible. If it has issues, they seem to be fixable issues. I feared painting the whole UI with WebGL on canvas, which would kill accessibility completely, but fortunately we have none of that.

Of course, a screen reader doesn't notice the sci-fi style (except the sounds), but the framework seems usable.

Re: Arwes – Futuristic Sci-Fi / Cyberpunk Graphical User Interface Framework

#153
post #150
post #138

Earlier quoted context omitted.

Tesla has very convenient wiper hardware button.

My understanding is that the button toggles enablement of the sensor-driven wiper mode. If this is correct, it means every Tesla driver is betting their life and the lives of those around them that for every instance of something on the windshield blocking their view, either the sensor will accurately respond to it, or they will be able to navigate the touchscreen to activate the manual override before needing to rea…

That button causes the wiper to wipe once, no matter what. No sensors involved. Yes you might have to keep hitting it but you aren't "betting anyone lives" on a sensor or UI.

Re: Arwes – Futuristic Sci-Fi / Cyberpunk Graphical User Interface Framework

#155
post #149

Earlier quoted context omitted.

Btw, the Holo interface we saw in Android 4 was very influenced by this type of design. It was rather stylish, even if difficult to use consistently. But of course since then it was replaced by Material Design, starting with Android 5.0

God, I miss holo. It was so much nicer on the eyes. "Dark Mode" is... ugly. I'm glad it exists, but it's still uglier, than holo was.

Problem with Holo it was hard to follow this concept and create visually distinct apps. They would all be cold white and blue. Material design gives for more variability.

Re: Arwes – Futuristic Sci-Fi / Cyberpunk Graphical User Interface Framework

#156
post #134

Earlier quoted context omitted.

It really depends on the context and the use cases. The F-15 cockpit is an extreme example of a very complex interface that needs to be highly performant under intense life-or-death conditions. Most UIs that people design, including this library, are not meant for anything remotely similar to those situations. A lot of times it's mostly for consuming content. That video of the F-15 actually features a lot of overlay…

Tesla’s have a touchscreen instead of analog controls, recently there was a case where a driver attempting to use the touchscreen wiper rate changer got in a collision and was deemed negligent. Based on them taking arguably the single most important toggle in a car [1] and hiding it behind a touchscreen so that when you already are in shitty conditions and you can’t see, you have to take your entire focus off the roa…

I have no experience with the S but I can say that every Model 3 made has had light and wiper controls on the stalk.

Re: Arwes – Futuristic Sci-Fi / Cyberpunk Graphical User Interface Framework

#157
post #149

Earlier quoted context omitted.

Btw, the Holo interface we saw in Android 4 was very influenced by this type of design. It was rather stylish, even if difficult to use consistently. But of course since then it was replaced by Material Design, starting with Android 5.0

God, I miss holo. It was so much nicer on the eyes. "Dark Mode" is... ugly. I'm glad it exists, but it's still uglier, than holo was.

There were two Holo themes: dark and light. You'd pick one and extend it with the style of your brand. My only gripe with it was that there's no built-in mechanism to add shadows to things — you have to use pre-rendered shadows as bitmaps or generate them on the fly.

Anyway, "dark mode" is totally doable with Holo.

Re: Arwes – Futuristic Sci-Fi / Cyberpunk Graphical User Interface Framework

#158

I really like the look of this. Kudos to the creator. It's legible, fast, and doesn't make my eyes bleed from the brightness. This is excellence in proper use of contrast. I'm tempted to use this on all my sites. Side note: I don't get any audio in Firefox. I had to load the page in Chromium to hear audio.

> Side note: I don't get any audio in Firefox. I had to load the page in Chromium to hear audio. This sounds like a feature rather than a bug. Website UI should not make sounds.

> This sounds like a feature rather than a bug. Website UI should not make sounds.

While I usually agree, the sounds that it does make are not intrusive. They're only in response to user events (page loading/loaded, something was clicked), aren't stupid-loud (IMO), are very brief, and don't include any spoken words. Think of hearing button feedback in sci-fi videos.

For what it's worth, I'm also using Firefox 79 and the sounds _do_ work after telling NoScript to enable Media from the site. They're loaded as MP3s.

Re: Arwes – Futuristic Sci-Fi / Cyberpunk Graphical User Interface Framework

#160
post #149

Earlier quoted context omitted.

God, I miss holo. It was so much nicer on the eyes. "Dark Mode" is... ugly. I'm glad it exists, but it's still uglier, than holo was.

Problem with Holo it was hard to follow this concept and create visually distinct apps. They would all be cold white and blue. Material design gives for more variability.

Some apps did change the accent color, but it was very non-trivial. Material design comes with tintable controls out of the box.
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