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Arwes – Futuristic Sci-Fi / Cyberpunk Graphical User Interface Framework

arwes.dev

61–70 of 234 posts

Re: Arwes – Futuristic Sci-Fi / Cyberpunk Graphical User Interface Framework

#61

I may be bad at the internet, but how do people get *.dev domains to load in their browser? Those always break in Firefox/Chrome for me. I was under the impression Google had bought the TLD. I've mostly been able to ignore it, but now I'd like to see this but can't.

Works for me on chrome... try setting your DNS to 8.8.8.8?

Re: Arwes – Futuristic Sci-Fi / Cyberpunk Graphical User Interface Framework

#62

I may be bad at the internet, but how do people get *.dev domains to load in their browser? Those always break in Firefox/Chrome for me. I was under the impression Google had bought the TLD. I've mostly been able to ignore it, but now I'd like to see this but can't.

You probably have an entry for *.dev; use scutil --dns Details at: https://superuser.com/questions/1413402/i-cant-visit-website...

Re: Arwes – Futuristic Sci-Fi / Cyberpunk Graphical User Interface Framework

#63
post #62

I may be bad at the internet, but how do people get *.dev domains to load in their browser? Those always break in Firefox/Chrome for me. I was under the impression Google had bought the TLD. I've mostly been able to ignore it, but now I'd like to see this but can't.

You probably have an entry for *.dev; use scutil --dns Details at: https://superuser.com/questions/1413402/i-cant-visit-website...

Ah, you got it. Cheers!

Re: Arwes – Futuristic Sci-Fi / Cyberpunk Graphical User Interface Framework

#64
post #15

This reminds me of an older sequence of space games titled “FreeSpace” that were created by Volition. The interface components are very nice! I might just use this for my blog... Edit: An additional framework that may pair well with this is augmented-ui[0]. That received quite a bit of attention a year ago[1]. Putting these two together could make a pretty neat interface! I have another project (metareply.net) that I…

Right! Freespace 2 was great and is still being worked on by a dedicated community. Here's a reddit thread with a review and more info on it: https://www.reddit.com/r/Games/comments/9h30rn/why_you_shoul...

the battlestar galactica mod of Freespace2 was phenomenol, and the first immersive space game I ever played

Re: Arwes – Futuristic Sci-Fi / Cyberpunk Graphical User Interface Framework

#66

The feel of this interface is incredible. What's most interesting is that it evokes lots of memories from the games I played more than 20 years ago, and yet it is very distinct and doesn't copy any of them. Feels almost like something very familiar, but you can't quite grasp where you saw it. This is incredible and I'll be following this project, and probably will do something with this framework, too.

The UI reminds me a bit of a mix between the EoC:IW2 UI ( https://gamefabrique.com/games/independence-war-2-edge-of-ch... ) and the ingress web UI. The fonts are doing a lot of the leg work for that. Maybe a bit of EVE Online too.

God I loved that game (IW2). Wasted so many hours just flying around with the physics in that game. I'm in total agreement, I get the same vibes.

Re: Arwes – Futuristic Sci-Fi / Cyberpunk Graphical User Interface Framework

#67

The feel of this interface is incredible. What's most interesting is that it evokes lots of memories from the games I played more than 20 years ago, and yet it is very distinct and doesn't copy any of them. Feels almost like something very familiar, but you can't quite grasp where you saw it. This is incredible and I'll be following this project, and probably will do something with this framework, too.

This actually shows something interesting: that there is a coherent visual language for interfaces within the sci-fi subgenre of graphic design that just kind of appeared by implicit consensus. Which I guess can be said for many visual design trends - many of us can guess both when and for what purpose a product was designed based on its graphic design.

Re: Arwes – Futuristic Sci-Fi / Cyberpunk Graphical User Interface Framework

#68

The feel of this interface is incredible. What's most interesting is that it evokes lots of memories from the games I played more than 20 years ago, and yet it is very distinct and doesn't copy any of them. Feels almost like something very familiar, but you can't quite grasp where you saw it. This is incredible and I'll be following this project, and probably will do something with this framework, too.

This actually shows something interesting: that there is a coherent visual language for interfaces within the sci-fi subgenre of graphic design that just kind of appeared by implicit consensus. Which I guess can be said for many visual design trends - many of us can guess both when and for what purpose a product was designed based on its graphic design.

Btw, the Holo interface we saw in Android 4 was very influenced by this type of design. It was rather stylish, even if difficult to use consistently. But of course since then it was replaced by Material Design, starting with Android 5.0
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