Show HN: Seamless head tracking for games using the TrueDepth camera (iOS)
11–20 of 20 posts
Re: Show HN: Seamless head tracking for games using the TrueDepth camera (iOS)
#12Re: Show HN: Seamless head tracking for games using the TrueDepth camera (iOS)
#13Given the TrackIR product is more than $400 here in Australia this looks like a great alternative.
Re: Show HN: Seamless head tracking for games using the TrueDepth camera (iOS)
#14This has been a fun project - moving the camera around in games like Flight Simulator simply by slightly moving your head is really immersive. Not quite VR, but good enough! Happy to answer any questions. (Coming soon - a version that will run without a TrueDepth camera.)
I love projects like this. It's such an elegant and in hindsight immediately obvious solution that it definitely stops you in your tracks. Will try it this weekend with FS2020; certainly a good stop-gap until they implement native VR. Can you perhaps elaborate a bit on what the process was like getting some of that info through the iOS APIs and then exposing it through UDP for the PC? Any interesting snags you hit al…
For me, and this surprised me a bit, the most frustrating parts actually weren’t any of the APIs but just plain old network headaches - it took me a bit to figure out the UDP protocol OpenTrack needs, but then it was often struggling with it not connecting or working only to 10 minutes later realize I had switched my phone‘s WiFi off while testing.
Re: Show HN: Seamless head tracking for games using the TrueDepth camera (iOS)
#15Given the TrackIR product is more than $400 here in Australia this looks like a great alternative.
If you're feeling brave, you can either build your own TrackIR (basically super glue a few LEDs to a hat). IIRC you can also use OpenTrack with a regular USB webcam
Re: Show HN: Seamless head tracking for games using the TrueDepth camera (iOS)
#16Re: Show HN: Seamless head tracking for games using the TrueDepth camera (iOS)
#17This has been a fun project - moving the camera around in games like Flight Simulator simply by slightly moving your head is really immersive. Not quite VR, but good enough! Happy to answer any questions. (Coming soon - a version that will run without a TrueDepth camera.)
Re: Show HN: Seamless head tracking for games using the TrueDepth camera (iOS)
#18I'm sure I'm missing something as I have no experience with these tools/software.... When you turn your head to the right, the screen in front of you shows the view to the right but now you're facing to the right and you can't see the screen in front of you anymore? How do you setup your battlestation to best use this?
Re: Show HN: Seamless head tracking for games using the TrueDepth camera (iOS)
#19Nintendo 3DS doing that, 2010: [1] The "big window" form of this (2012) is especially cool.[2] [1] https://www.youtube.com/watch?v=dUC5JJCxx5k [2] https://youtu.be/V2hxaijuZ6w
Re: Show HN: Seamless head tracking for games using the TrueDepth camera (iOS)
#20Earlier quoted context omitted.
I was wondering this as well. In the video he turns his head about 20° or 30° and the view shifts almost 90°, so it must amplify his motions? I suppose you would get used to that pretty quickly.
Yes. OpenTrack has user-editable Bézier curves that map real-world translation and rotation to what’s output to the game. This is an awesome hack and I wish I’d thought of it.