Earlier quoted context omitted.
And they just bought the developer. I worry about all the good synergy I was getting from Unity stuff using Github as a default is going to dry up if there's a non-open, non-public VCS as the default. I love trawling Github for interesting Unity projects.
Game development historically and consciously does not use Git so you’re fighting a losing battle. There’s good reason for that. Git remains not a great fit for managing large projects of assets despite extensions and work put in, so I’d be cognizant of your projection of Web-centric preferences on another vertical. That’s a recurring theme from the Web vertical (why don’t you do things our way) and I can tell you I’…
Do you really mean 75KB of code or is that exaggeration for effect? That comes out to, I don't know, about 2,000 lines of code? I assume you're not including engine code in here, but still - 2k just seems orders of magnitude off from what I would expect a AAA game to have. Is most of the logic not implemented using code, but rather some other method?