Live data from Hacker News

Unity Software Inc S-1

sec.gov

21–30 of 294 posts

Re: Unity Software Inc S-1

#21
post #4

"We have experienced rapid growth. Our revenue grew from $380.8 million to $541.8 million for the years ended December 31, 2018 and 2019, respectively, representing year-over-year growth of 42%, and from $252.8 million to $351.3 million for the six months ended June 30, 2019 and 2020, respectively, representing period-over-period growth of 39%. We generated net losses for the years ended December 31, 2018 and 2019, a…

But growth is already slowing from 2018-2019 vs 2019-2020 period.

40% YoY growth for SaaS is par for the course, and the revenue figure is a bit light.

Not necessarily a home run in the public markets though if there's a time to do a tech IPO it's now given the frothiness of the market.

Re: Unity Software Inc S-1

#22
Out of any software tools I use frequently, Unity is the one that brings me the most joy.

Any reasonably complex interface is essentially a game whether it's a music composition app, simulator, MMO or even a basic form.

The basic abstractions of entities and components sometimes feel like they could apply to any software project. It's seamless to animate something, add physics, style in ways that would seem mind boggling in other environments I've worked in like Python or Javascript.

You can learn so much going over basic Unity tutorials on Youtube and disassembling Unity games on Steam.

The asset store has many people aggressively experimenting with better user experiences for doing certain tasks whether its character skinning or node based programming, many of the best assets end up added to Unity by default.

Unity is not mostly used for mobile games, some insanely complex games are made in Unity. You can check out this list on Steam https://store.steampowered.com/curator/31285130-Unity-Engine...

Unity ML agents is the single most exciting ML project out today which helps you create the most complex Reinforcement Learning environments you can dream of.

Unity ate the indie game market but I think they will also eat Robotic simulations, Animation, interior design, VR, Web apps and Desktop apps.

Can't wait to buy shares.

Re: Unity Software Inc S-1

#23
reading most of these comments, its clear and odd that people view "going public" or filing an S-1 as a coveted position, something that someone "deserves" or "doesn't deserve"

and to me that is a very odd side effect of companies not going public often

Re: Unity Software Inc S-1

#24
post #4

"We have experienced rapid growth. Our revenue grew from $380.8 million to $541.8 million for the years ended December 31, 2018 and 2019, respectively, representing year-over-year growth of 42%, and from $252.8 million to $351.3 million for the six months ended June 30, 2019 and 2020, respectively, representing period-over-period growth of 39%. We generated net losses for the years ended December 31, 2018 and 2019, a…

Sounds kind of mixed to me. What's going to enable them to turn an annual loss of ~$150M into a profit?

Re: Unity Software Inc S-1

#25
post #19

I use Unity every day at work. This is a mixed bag for me. Unity gives google a run for their money when it comes to abandoning old features / letting them rot. The editor is kind of crashy, launch times get unwieldy fast. Sometimes there's subtle differences between build version and running in the editor, and solving the disparity is a death march. All that said, it's still one of my favorite environments to work i…

I use it a lot for hobby projects, and have used it and Lumberyard in a serious capacity.

Whew boy does Unity absolutely put Lumberyard to shame. Unity, for me, is absolutely busted but also extremely approachable and generally good to use.

Re: Unity Software Inc S-1

#26

Out of any software tools I use frequently, Unity is the one that brings me the most joy. Any reasonably complex interface is essentially a game whether it's a music composition app, simulator, MMO or even a basic form. The basic abstractions of entities and components sometimes feel like they could apply to any software project. It's seamless to animate something, add physics, style in ways that would seem mind bogg…

> Any reasonably complex interface is essentially a game whether it's a music composition app, simulator, MMO or even a basic form.

I've been out of the game development arena for a while, but I can't help but pause here. Are people really writing DAWs and big desktop app interfaces in Unity?

The last time I played with a game engine, I would have said UI was its weakest aspect. Clunky, slow controls, visually unappealing, and certainly lacking in accessibility. Without researching more, I would feel pretty confident placing a bet that if I pointed JAWS at a Unity Window, it would say "Game Window" and that's about it. Windows accessibility hooks and tab navigation certainly didn't work out of the box, and I would say that is bare minimum for a UI toolkit.

So while it's valid that Unity is a beast and game engines will eat the world for games, I have a really hard time taking them seriously for UI-driven application development.

Re: Unity Software Inc S-1

#27
post #5

Very, very few Danish tech startups are listed. There are literally years in between, unless you count NASDAQ First North. I guess this is the way to do it :-)

Is Unity Danish anymore? I mean, it got started in Copenhagen and its founder is Danish but that's the extent of it. I don't think people say Basecamp is a Danish company just because DHH is Danish. Not trying to poke holes at your statement. Just genuinely curious on what determines where a company is from. In my book, headquarters location is the baseline.

According to the Danish Companies House they haven't been very Danish since 2015. They've moved ownership 100% to Singapore (and from there, who knows).

Still 300 FTEs in Denmark, though.

https://datacvr.virk.dk/data/visenhed?enhedstype=virksomhed&... (the original company with David Helgason etc)

https://datacvr.virk.dk/data/visenhed?enhedstype=virksomhed&... (IP company)

https://datacvr.virk.dk/data/visenhed?enhedstype=person&id=4... (reference to the Singaporean company)

Re: Unity Software Inc S-1

#28
post #4

"We have experienced rapid growth. Our revenue grew from $380.8 million to $541.8 million for the years ended December 31, 2018 and 2019, respectively, representing year-over-year growth of 42%, and from $252.8 million to $351.3 million for the six months ended June 30, 2019 and 2020, respectively, representing period-over-period growth of 39%. We generated net losses for the years ended December 31, 2018 and 2019, a…

Rapid growth software company with most of the sales coming product should have price/sales to be abowe 10-20 at least.

Should we expect $5 -10 billion market cap?

Re: Unity Software Inc S-1

#29
post #19

I use Unity every day at work. This is a mixed bag for me. Unity gives google a run for their money when it comes to abandoning old features / letting them rot. The editor is kind of crashy, launch times get unwieldy fast. Sometimes there's subtle differences between build version and running in the editor, and solving the disparity is a death march. All that said, it's still one of my favorite environments to work i…

> Hopefully all this public money will get them to make a saner serialization format for their scene files. Unity's relationship with version control is... tense.

They had money before, it's not like they were running at a loss. The source control situation affects other engines (e.g UE4) just as much.

Re: Unity Software Inc S-1

#30

Out of any software tools I use frequently, Unity is the one that brings me the most joy. Any reasonably complex interface is essentially a game whether it's a music composition app, simulator, MMO or even a basic form. The basic abstractions of entities and components sometimes feel like they could apply to any software project. It's seamless to animate something, add physics, style in ways that would seem mind bogg…

> Any reasonably complex interface is essentially a game whether it's a music composition app, simulator, MMO or even a basic form. I've been out of the game development arena for a while, but I can't help but pause here. Are people really writing DAWs and big desktop app interfaces in Unity ? The last time I played with a game engine, I would have said UI was its weakest aspect. Clunky, slow controls, visually unapp…

I think GP meant that a lot of patterns that are common in game dev could also be applied to other kinds of software.
Post reply on HN