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Unity Software Inc S-1

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Re: Unity Software Inc S-1

#11
post #6

This should be a monster. We have no direct game development tools exposure on the stock market, unless you count Autodesk, but their tools are usable by other industries. That means it's gonna be shouldering a burden for an entire industry, and one that the stock market doesn't understand or appreciate. Potential for going either way, really. Development tools have traditionally been a poor investment long term, but…

> That means it's gonna be shouldering a burden for an entire industry

> Unity is also gonna be a proxy for Unreal

Why do you think it has to do all these things? Why can't it just be a stock on its own?

Re: Unity Software Inc S-1

#13

Can someone explain what this means to a finance noob? Does this mean it will be possible to purchase stock in Unity soon?

They are disclosing information that must be disclosed before conducting the initial public offering (e.g. making their stock available for purchase to you and others in the public). You can assume an IPO is coming up in the not too distant future, but there are reasons it might not happen, such as lower than expected desire for the stock they'd like to offer.

Re: Unity Software Inc S-1

#14
post #5

Very, very few Danish tech startups are listed. There are literally years in between, unless you count NASDAQ First North. I guess this is the way to do it :-)

How attached to Denmark are they still? I know they moved head quarters to SF a while ago but do any of the C levels still work/live in Denmark?

Re: Unity Software Inc S-1

#15

Can someone explain what this means to a finance noob? Does this mean it will be possible to purchase stock in Unity soon?

Yes, it means that they are going through the paperwork required to do an IPO. https://en.wikipedia.org/wiki/Form_S-1

How long does this process usually take?

Re: Unity Software Inc S-1

#16

I wish them the best, they have transformed the landscape of indie game development really drastically and forced others (Unreal) to follow suit.

I'm surprised by this perspective. I see Unreal as leading the charge for indies and Unity struggling to follow suit.

* Vastly better free content to throw in your games

* Source available engine

* No fees on the first million dollars of gross revenue

* Clear communication on roadmap for engine development and what's going to stay vs. change

Re: Unity Software Inc S-1

#17

Can someone explain what this means to a finance noob? Does this mean it will be possible to purchase stock in Unity soon?

Pretty much. If a company wants to issue securities (such as stock) in the US, they need to submit one of these forms first. It's no guarantee that stock will be issued, but it's highly likely.

Re: Unity Software Inc S-1

#18
post #6

This should be a monster. We have no direct game development tools exposure on the stock market, unless you count Autodesk, but their tools are usable by other industries. That means it's gonna be shouldering a burden for an entire industry, and one that the stock market doesn't understand or appreciate. Potential for going either way, really. Development tools have traditionally been a poor investment long term, but…

Not 100% sure I agree with analysis, for two reasons:

1. While the primary use case of Unity originally may have been game dev, the ubiquity of the software for other use cases (primarily VR/AR and other forms of online media) has been what's propelled it to this level.

2. Epic Games is much much more than the Unreal Engine. Highly recommend looking into Matthew Balls' Epic Primer [1], but Unreal is one corner of the Epic flywheel. Which is probably why they opted to raise a billion [2] in funding recently instead of IPO-ing post-Fortnite

[1]https://www.matthewball.vc/all/epicgamesprimermaster [2] https://venturebeat.com/2020/08/06/epic-games-unveils-1-78-b...

Re: Unity Software Inc S-1

#19
I use Unity every day at work. This is a mixed bag for me. Unity gives google a run for their money when it comes to abandoning old features / letting them rot.

The editor is kind of crashy, launch times get unwieldy fast. Sometimes there's subtle differences between build version and running in the editor, and solving the disparity is a death march.

All that said, it's still one of my favorite environments to work in. I wonder if I have Stockholm syndrome.

Hopefully all this public money will get them to make a saner serialization format for their scene files. Unity's relationship with version control is... tense.

Re: Unity Software Inc S-1

#20
> Industries Beyond Gaming: In industries beyond gaming, we estimate the market opportunity for our Create Solutions and Operate Solutions to be approximately $17 billion today, based on the number of software developers, architects and designers our solutions could potentially serve.

There is a graphic I stumbled upon years ago - I haven't been able to find it recently - that described Facebook's gameplan - 10-20 years out. It basically described how the focus of the platform would evolve with how effectively users would be able to share their lives with their network, in progression with technology, or - more specifically - the price of bandwidth. Let me explain:

FB early years was very text-centric. I recall not "getting it" because it was effectively a tricked-out twitter. Kinda like Asana vs Clickup today - more features doesn't directly translate to "better". I of course didn't factor in the "network effect". I digress. Early years was text-centric.

When internet speeds picked up (without much of an increase in price to the end user), photos became more of a focus. The Instagram acquisition happened around this timeframe

At the time I found this graphic, The same price/data speed phenomenon was in effect and FB was transitioning to video as its core sharing focus. Facebook acquires Occulus, which leads into the last part of the graphic -

VR. I remember MZ's Mark Zuckerberg's virtual Puerto Rico jaunt. New tech is often akward, but knowing Facebook a player in an industry typically "beyond gaming" is in line to blur that line, is one good example of the viability of Unity as a real revenue producing entity.

This is getting a little long winded, but I think this next part drives the point home.

I'm a real estate agent, and I used to work at a brokerage called Exp (NASDAQ: EXPI). Their pitch (to agents) is that they are a "cloud-based brokerage". While not required - there is a Club Penguin-esque "world" you log into, make an avatar, walk around and an attend meetings in auditoriums. Its very cheesy, but as mentioned above, all new tech is cheesy. Check out Exp stock performance this year. Unity is in a prime position to work with companies in "non-gaming industries" looking to keep current and move with the pace of tech

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