Earlier quoted context omitted.
Several versions of traditional solitaire are extremely deep games when you try and maximize your odds of winning. Video games can be mindless or mind bending puzzles. Which is why I think lumping all video games into a single category is meaningless. Beat Saber and Minecraft have little in common.
> Beat Saber and Minecraft have little in common. They're both high profile VR games.
Over three billion people worldwide now play video games, study reports
81–90 of 378 posts
Re: Over three billion people worldwide now play video games, study reports
#82Earlier quoted context omitted.
Those so-called "gacha" games rake in a disgusting amount of money. Even as a casual player, I ended up spending a few hundred on one.
A few hundred dollars? What does that buy you?
Let's just say that the majority of characters in Fate/Grand Order and other Asian gacha games that one can roll for are young and female for a reason...
Re: Over three billion people worldwide now play video games, study reports
#83Looks like an addiction getting out of control.
Re: Over three billion people worldwide now play video games, study reports
#84Earlier quoted context omitted.
> There’s VR, but I believe there will be a new category introduced within the next five years that will change the gaming landscape. I have been dreaming of better interfaces (controllers) for games for decades. The Wii, despite it's limited power, was a huge leap forward in how we played games. Unfortunately Nintendo is the only gaming company taking risks while Microsoft and Sony keep doubling down on graphics wit…
Keep in mind that 1/3 of the population suffer from motion sickness, so for them (I'm in this group) VR isn't an option for the most part. Of course if this is a solvable problem - those who otherwise suffer from motion sickness are symptom-free in any VR application - then I agree VR could have a bright future.
Re: Over three billion people worldwide now play video games, study reports
#85Earlier quoted context omitted.
I get your point, but I think it's more accurately framed like so: "Over three billion people are now drinkers" "If you count having a glass of wine once a week then sure" The perceived snobbery is less about whether these people are playing games and more about whether they can be accurately described as "gamers", a term which has meaning beyond simply "players of any game(s)" due to its many (largely negative) conn…
Adding onto this, imagine how you would feel if someone said "There are 3 billion Spanish speakers worldwide" But then you learned that only 500 million were really fluent, and the rest ranged from broken Spanish that was enough to get by in a Spanish speaking country to people who were forced to take a Spanish class in highschool and never used it again. I think this concept of "fluency" in games is probably a more…
Now would someone who only played NES games, or Civilization VI, or Papers Please. Are we defining 'games' as meaning '3D walk-y about-y games', here?
Re: Over three billion people worldwide now play video games, study reports
#86My great grandmother used to play solitaire. The same way that many of us while away the night staring at a screen, she'd sit in her apartment wearing the spots off a pack of cards. Some oldsters will react to this news with dismay, but as I see it, our lives are richer for the innovation.
I still do play solitaire. I taught a few variations to my kids early on when the pandemic locked us at home. I don't judge either style of game as better or worse than the other... just different. Video games are clearly richer games, but the conversations I had with my family growing up were often while sitting around a table playing card games.
Re: Over three billion people worldwide now play video games, study reports
#87Earlier quoted context omitted.
Several versions of traditional solitaire are extremely deep games when you try and maximize your odds of winning. Video games can be mindless or mind bending puzzles. Which is why I think lumping all video games into a single category is meaningless. Beat Saber and Minecraft have little in common.
> Beat Saber and Minecraft have little in common. They're both high profile VR games.
Beat Sabor is one of the first "killer app" VR games, with a clear goal with emphasis on reaction time and immersion using the VR tech behind it.
Both are played very differently, the former a game you come back to to refine your work over and over in a creative way, the other using reaction time to score better.
Re: Over three billion people worldwide now play video games, study reports
#88For now, e-sports is at that sweet spot of good production value and a reasonable amount of advertising. I predict we'll be back to sitting through 3-5 minutes of commercials for every 15 minutes of gameplay within the next decade as advertisers realize how willing gamers are to spend money on virtual stuff.
Re: Over three billion people worldwide now play video games, study reports
#89Earlier quoted context omitted.
> Beat Saber and Minecraft have little in common. They're both high profile VR games.
I misread "Minecraft" as "Minesweeper" and was briefly bewildered by the idea of Minesweeper VR. Kinda want to play that now.
Re: Over three billion people worldwide now play video games, study reports
#90Earlier quoted context omitted.
PCs are more expensive than consoles, so one might be led to think that PC gamers have more money than console gamers and thus spend more on games than their console brethrens.
PCs are definitely not more expensive than consoles when you compare the TCO over a year or two, and that gulf keeps getting wider the longer you're on PC. This was true even before Steam sales and Humble Bundle and free games on the Epic Store and and and...