Earlier quoted context omitted.
Just a single game, Fate/Grand Order, has grossed ~3 $billion, and that was as of last year. I'm sure it's much higher now. The amount of money spent by players in mobile makes everything else look like peanuts by comparison. https://sensortower.com/blog/fate-grand-order-revenue-3-bill...
Those so-called "gacha" games rake in a disgusting amount of money. Even as a casual player, I ended up spending a few hundred on one.
Over three billion people worldwide now play video games, study reports
41–50 of 378 posts
Re: Over three billion people worldwide now play video games, study reports
#42This is a trend that will continue to accelerate. And I think we grossly underestimated how much time and money people are willing to spend on video games. Although, I think production has somewhat plateau’d in the past five years. There’s VR, but I believe there will be a new category introduced within the next five years that will change the gaming landscape.
Re: Over three billion people worldwide now play video games, study reports
#43Earlier quoted context omitted.
Those so-called "gacha" games rake in a disgusting amount of money. Even as a casual player, I ended up spending a few hundred on one.
A few hundred dollars? What does that buy you?
Re: Over three billion people worldwide now play video games, study reports
#44Earlier quoted context omitted.
I'd argue that ultra-casual games like Candy Crush have so little in common with "core games" that it's not particularly useful to consider them the same thing. A similar situation: If I was discussing "board game culture" I think that most people would recognize that I'm referring the culture associated with games like Catan or Pandemic as opposed to people casually playing Tic Tac Toe.
> If I was discussing "board game culture" No-one's talking about 'board game culture', though. This is about whether people play video games. If you were talking about the board games people play, Catan would be a barely visible blip; it'd be all about things like Monopoly. Now if you were talking about people who consider playing games part of their identity, I'd be inclined to agree (though there are edge cases; P…
From a business perspective, they are unlikely to be the same target market. Gaming related memes and similar cultural artifacts are unlikely to be shared. Etc.
Re: Over three billion people worldwide now play video games, study reports
#45Earlier quoted context omitted.
This is such a weird attitude. If someone was to say (figures made up) "over two billion people worldwide now drink beer" then "if you count Budweiser then sure", would be a bizarre response. Candy Crush is clearly a game; this isn't really ambiguous. It's a mass market game that game connoisseurs sneer at, sure, but it's a game.
I get your point, but I think it's more accurately framed like so: "Over three billion people are now drinkers" "If you count having a glass of wine once a week then sure" The perceived snobbery is less about whether these people are playing games and more about whether they can be accurately described as "gamers", a term which has meaning beyond simply "players of any game(s)" due to its many (largely negative) conn…
On the subway, it's not uncommon to see people playing games like candy crush on their commute to and from work. The average subway commute is an hour long each way. Playing two hours a day is a decent chunk of time. Engaging in any other hobby for even 30 minutes a day would put you squarely in at least the "enthusiast" category by most definitions.
Even excluding commutes, it's quite common for me to see people playing mobile games during e.g. their lunch break.
So, I think a better analogy would be more like:
"Over three billion people are now drinkers"
> "If you count drinking a budweiser every day then sure"
Which, yeah, I would.
Re: Over three billion people worldwide now play video games, study reports
#46This is a trend that will continue to accelerate. And I think we grossly underestimated how much time and money people are willing to spend on video games. Although, I think production has somewhat plateau’d in the past five years. There’s VR, but I believe there will be a new category introduced within the next five years that will change the gaming landscape.
Re: Over three billion people worldwide now play video games, study reports
#47Earlier quoted context omitted.
And you should. “Casual” video gaming, a term that carries unfortunate dismissive undertones, represents the most common form of video games played. The proliferation of the smart phone has undoubtedly helped here. Probably more so pre-pandemic. My observation when I lived in Chicago is that many people played these games while commuting via mass transit, I’m sure fewer are doing that now.
Decades ago, people did crosswords or read the paper/books while commuting. Do see a bit of sudoku. It would be interesting if there are music vs audiobooks metrics on today’s commuters. I get the commute escapism of candy crush but I’ve seen enough of that in homes/work to wonder.
Re: Over three billion people worldwide now play video games, study reports
#48This is a trend that will continue to accelerate. And I think we grossly underestimated how much time and money people are willing to spend on video games. Although, I think production has somewhat plateau’d in the past five years. There’s VR, but I believe there will be a new category introduced within the next five years that will change the gaming landscape.
Production value or number of games? I still see lots of games being made. But there most stuff to wade through to find a good one.
Re: Over three billion people worldwide now play video games, study reports
#49Re: Over three billion people worldwide now play video games, study reports
#50Earlier quoted context omitted.
That's right, Proton is amazing. I've been playing classics like Rome Total War on my Linux setup
Beyond that, most game devs today use established engines like Unity or Unreal, which typically have one-click build buttons for all major platforms. The level of abstraction has been raised, which affects not only game logic but even things like graphics APIs (DirectX vs Vulkan vs Metal) and packaging (installer, icons, etc). The bar has never been lower to throw in Linux support, even if you don't expect a huge mar…