Over three billion people worldwide now play video games, study reports
21–30 of 378 posts
Re: Over three billion people worldwide now play video games, study reports
#22> Analysts point out that almost half of the accounted three billion are those who play only on smartphones or mobile devices. This segment is also ahead of all others in terms of growth. This segment is incredibly lucrative for the winners. Niantic has an estimated revenue of 800 million dollars. Supercell's highest reported revenue was just over 2 billion euros. King sold to Activision Blizzard for 5.9 billion doll…
Re: Over three billion people worldwide now play video games, study reports
#23If you count Candy Crush then sure
Why wouldn't you count Candy Crush? It seems like it would fall under any reasonable definition of video game.
For example I played Love Letter on Board Game Arena on Tuesday. Clearly if I played the "real" Love Letter that isn't a video game, it's a card game. So maybe playing it on BGA is still a card game, except the cards don't exist and I'm on a web site?
Sometimes on Tuesday I play Through The Ages. TTA was created as a board game, but obviously in the pandemic you can't safely go to somebody's house and sit around playing board games for hours. So there's a version that's a Steam game. Is that a video game? Or is that still just a board game I'm playing via Steam?
Sometimes we play D&D online instead. Is that a video game? Is it a video game if we're doing a 4th edition combat encounter, so that exact positions and movement matter? How about if it's a roleplayed skill check scenario instead?
Is an Infocom text adventure game a video game? How about a point-and-click like Monkey Island?
Is designing courses in Mario Maker 2 a video game?
Is writing Python code for my Compact Claustrophobia (Minecraft modpack) robot to more efficiently construct things for my play a video game?
These are things that require some clear fundamental idea of what video games are to guide principled decisions. Whereas Candy Crush is just obviously a video game.
If Candy Crush isn't a video game then I'm pretty sure arcade Space Invaders wasn't a video game either.
Re: Over three billion people worldwide now play video games, study reports
#24Anything good on Linux these days?
https://store.steampowered.com/linux If a game is going to support Windows + macOS than it isn't much more work to also support Linux these days. There are many games released on Linux every year.
Re: Over three billion people worldwide now play video games, study reports
#25Anything good on Linux these days?
Re: Over three billion people worldwide now play video games, study reports
#26Anything good on Linux these days?
I don't tend to play the large AAA type games though, I don't know how well those work if that's your thing, but I find them to usually be more style than substance anyway.
Re: Over three billion people worldwide now play video games, study reports
#27> Analysts point out that almost half of the accounted three billion are those who play only on smartphones or mobile devices. This segment is also ahead of all others in terms of growth. This segment is incredibly lucrative for the winners. Niantic has an estimated revenue of 800 million dollars. Supercell's highest reported revenue was just over 2 billion euros. King sold to Activision Blizzard for 5.9 billion doll…
https://sensortower.com/blog/fate-grand-order-revenue-3-bill...
Re: Over three billion people worldwide now play video games, study reports
#28I'd guess playing a cutting edge PC game at reasonable spec puts you into the top 1% income wise? (gut feel guess)
So 3 billion is presumably anything that has a screen and a game?
Games are big but near half of humanity is a pretty bold claim.
Re: Over three billion people worldwide now play video games, study reports
#29> Analysts point out that almost half of the accounted three billion are those who play only on smartphones or mobile devices. This segment is also ahead of all others in terms of growth. This segment is incredibly lucrative for the winners. Niantic has an estimated revenue of 800 million dollars. Supercell's highest reported revenue was just over 2 billion euros. King sold to Activision Blizzard for 5.9 billion doll…
Just a single game, Fate/Grand Order, has grossed ~3 $billion, and that was as of last year. I'm sure it's much higher now. The amount of money spent by players in mobile makes everything else look like peanuts by comparison. https://sensortower.com/blog/fate-grand-order-revenue-3-bill...
Re: Over three billion people worldwide now play video games, study reports
#30Looks like an addiction getting out of control.