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The 212-story skyscraper in Melbourne, Australia

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Re: The 212-story skyscraper in Melbourne, Australia

#11
post #5

Is it morbid of me to wonder what happens if you fly a plane into such a building in Flight Simulator? It just… sticks out so much that crashing into it seems the obvious thing to try. (Judging by https://www.youtube.com/watch?v=GhrGEdO88kE where someone eventually succeeds in landing on this building, it looks like if you fail the screen just goes black at the point of impact, so no interesting physics simulation.)

Crashing into stuff is great fun and probably the first impulse of anyone booting up a flight simulation program (especially kids) -- so much so that flight simulation software was the target of a moral panic in 2001 after the September 11 attacks were conducted by crashing real jets into buildings. Some people began to think of flight sims as "terrorist training tools" and call for them to be banned. That's probably…

Market opportunity for an indie developer to create a flight simulator with real collision physics?

I'm not sure how complex flight simulators are to develop, I assume that getting real world data for plane characteristics modelling and such are part of the problem but as a project for software engineering I don't know if an indie developer could realistically create such a game.

Re: The 212-story skyscraper in Melbourne, Australia

#13
The article says it's impossibly narrow but is it really? It's only about 2.5 times taller than 432 Park Avenue in New York, but it also looks a little bit wider.

A building like this would probably sway a bit more than usual at the top due to being so tall and having no other wind breakers around it, but I imagine it could be possible to build and live in safely.

Re: The 212-story skyscraper in Melbourne, Australia

#16
post #11
post #5

Earlier quoted context omitted.

Crashing into stuff is great fun and probably the first impulse of anyone booting up a flight simulation program (especially kids) -- so much so that flight simulation software was the target of a moral panic in 2001 after the September 11 attacks were conducted by crashing real jets into buildings. Some people began to think of flight sims as "terrorist training tools" and call for them to be banned. That's probably…

Market opportunity for an indie developer to create a flight simulator with real collision physics? I'm not sure how complex flight simulators are to develop, I assume that getting real world data for plane characteristics modelling and such are part of the problem but as a project for software engineering I don't know if an indie developer could realistically create such a game.

In the mean time there's always Kerbal Space Program.

Re: The 212-story skyscraper in Melbourne, Australia

#18

Is it morbid of me to wonder what happens if you fly a plane into such a building in Flight Simulator? It just… sticks out so much that crashing into it seems the obvious thing to try. (Judging by https://www.youtube.com/watch?v=GhrGEdO88kE where someone eventually succeeds in landing on this building, it looks like if you fail the screen just goes black at the point of impact, so no interesting physics simulation.)

In some versions, the leadership of the country you're flying in uses the crash to justify two long-term wars, one of which lasts a minimum of 19 years, costing trillions of dollars and countless lives and ultimately failing to achieve anything other than even more instability in the middle east.

Glad I don't live in this simulation.

Re: The 212-story skyscraper in Melbourne, Australia

#20

Earlier quoted context omitted.

In some versions, the leadership of the country you're flying in uses the crash to justify two long-term wars, one of which lasts a minimum of 19 years, costing trillions of dollars and countless lives and ultimately failing to achieve anything other than even more instability in the middle east.

Glad I don't live in this simulation.

If you can read my comment... I have news for you.
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