That's pretty dope! Any plans for adding VR at some point?
Launch HN: Quell (YC S20) – Immersive gaming and combat workout
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Re: Launch HN: Quell (YC S20) – Immersive gaming and combat workout
#32Yes yes yes! Super excited for this, but... Make sure you get the balance between game and fitness program right. I tried the zombie run audio program a few years ago and didn't like it, it was just a regular fitness class but they would make zombie noises and yell at you to run harder bEcAuSe ThE zOmBiEs ArE cOmInG . I want to play a game that has a side-effect of a fitness program. I'm not looking for a cut beach b…
I use Beat Saber and Pistol Whip on the Quest as my go-to lockdown workout. I break a sweat within 5 minutes most days, and before I know it it's been a 30 minute session. I'm not sure any fitness trainer would approve, but it gives me an excuse to get my arms and legs moving and get my heart rate up without me ever dreading the morning workout.
Re: Launch HN: Quell (YC S20) – Immersive gaming and combat workout
#33Re: Launch HN: Quell (YC S20) – Immersive gaming and combat workout
#34Re: Launch HN: Quell (YC S20) – Immersive gaming and combat workout
#35That's pretty dope! Any plans for adding VR at some point?
Re: Launch HN: Quell (YC S20) – Immersive gaming and combat workout
#36Looks fun, I have a Vive VR and enjoy workouts on it. Few questions: I know next to nothing about being fit and working out, but would this workout target pretty much a single muscle group with resistance? If it's all running on the phone, hows battery life? Between running the game and processing motion data what's the specs required? I'm guessing a motion tracker in both hands and in the body to detect motion, but…
Hope that answers your questions :)
Re: Launch HN: Quell (YC S20) – Immersive gaming and combat workout
#37I know this currently isn't your focus, but please consider adding the option to just purchase the resistance strap setup. There are a lot of VR Fitness boxing games where people are trying to add more resistance to their VR Boxing workouts in order to get a better workout. They are buying weighted vests, but this would be a great thing to make the existing workout experience in VR even better.
Re: Launch HN: Quell (YC S20) – Immersive gaming and combat workout
#38> High Impact Exercise I think you're using the wrong words there. "High Impact" workouts in the fitness world mean they are harder on your joints and tendons (think crossfit/hiit vs low impact like spin cycles). Since you aren't punching anything and you're not jerking your body around, I'd imagine this is more mid-impact? https://www.humana.com/prevention-and-care/healthy-living-an...
Re: Launch HN: Quell (YC S20) – Immersive gaming and combat workout
#39I just hope the variety of movements goes beyond those seen in the video. So far it really looks like a boxing simulator and the repetitiveness of the Kickstarter video doesn't give the impression of an exciting game (you might consider cutting it to half the duration). Don't get me wrong, I think it is a great idea. I just wonder how much better it will be than Wii Sports and if you will even achieve those levels. F…
If you have more feedback / input, please do let us know! Thank you!
Re: Launch HN: Quell (YC S20) – Immersive gaming and combat workout
#40Having done a little bit of boxing, it's a pretty good full body workout. It's hard to say how the resistance bands would feel compared to a punching bag though. Also: how do they work for different punches like uppercuts?
How would you track blocking? How accurate is the position tracking? The tracking animation notably only measures one dimension (extension), not the direction in 3D. That seems quite hard just with the bands.
Another concern: I feel like for many users the punching motions would get boring really quickly.
Engaging game(s) would be key. Since it's all you do, the punching must be satisfying. Including making me "feel" the impact. That means: smooth animations with accurate position tracking, quality audio, ....
What I see in the video does not work so well for me. Having some variety would also be key. Eg have a basic boxing ring available for mindless punching, but also a more engaging RPG style game where you don't punch all the time - for longer sessions.
Building full-fledged quality games in addition to the hardware seems like a very big task.
Have you thought about searching for interesting indie games (including the various VR boxing variations) and looking for partnerships?