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Launch HN: Quell (YC S20) – Immersive gaming and combat workout

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21–30 of 142 posts

Re: Launch HN: Quell (YC S20) – Immersive gaming and combat workout

#23
post #5

Looks good, good luck with it! I know for me I'd get pretty bored with doing just one thing (here, boxing, Peloton bike riding, etc.), even if the online "experience" varies things. Also, while it's good for burning calories, it's just hitting (har!) one set of muscles. I'm doing a broad range of exercises through a streaming video service, including various weights/resistance training, and a yoga/tai-chi/pilates cla…

Thanks! After the past few months with our heads down it's been so great to share what we've been doing with the world! Variety is absolutely something to shoot for. Personally I've always been big on 'adventure' sports - I find that the distraction from the fact I'm working out allows me to have fun, and still stay (reasonably) fit! Not so easy to do when I'm back around home though - all these activities require ti…

Les Mills on Demand. I did the Les Mills classes at the gym I was a member of, before the plague hit, and liked the fact that they change up the workout and music every couple of months. The instructors at the gym unofficially redid the workouts, using old individual tracks/workout-sets so I never got bored.

With streaming, they have (literally) dozens of workout routines, at various time lengths, in eight or ten categories of work out types (straight weights, cross-training, a few kinds of aerobics, yoga fusion, barre, dance, more I can't remember :-). So when I get bored with a particular routine, I can easily switch to another.

On the iPad, you can download the routine so you don't need to worry about stream buffering (which has never been an issue on other devices, but I have fairly fast internet service).

It's ~$11/month (buying three months at a time) subscription, and I spent about $180 or so in equipment, so it's similar to the outlay for your service.

Again, congratulations on the launch, quite interested to see what you do in the future!

Re: Launch HN: Quell (YC S20) – Immersive gaming and combat workout

#24
I just hope the variety of movements goes beyond those seen in the video. So far it really looks like a boxing simulator and the repetitiveness of the Kickstarter video doesn't give the impression of an exciting game (you might consider cutting it to half the duration).

Don't get me wrong, I think it is a great idea. I just wonder how much better it will be than Wii Sports and if you will even achieve those levels. For that to happen, your game must be addictive. In my experience, that works best if the player can build things within the game (think Stardew Valley/Minecraft, not character cosmetics).

Re: Launch HN: Quell (YC S20) – Immersive gaming and combat workout

#25
> High Impact Exercise

I think you're using the wrong words there. "High Impact" workouts in the fitness world mean they are harder on your joints and tendons (think crossfit/hiit vs low impact like spin cycles).

Since you aren't punching anything and you're not jerking your body around, I'd imagine this is more mid-impact?

https://www.humana.com/prevention-and-care/healthy-living-an...

Re: Launch HN: Quell (YC S20) – Immersive gaming and combat workout

#26
It's a cool idea but the combat looks very slow paced and boring from the kickstarter video.

If you have some games which require faster reactions and speed of punching then it could become more interesting.

Are you planning to allow modding of the games?

What about having bands in other positions to enable using the biceps and shoulders?

Re: Launch HN: Quell (YC S20) – Immersive gaming and combat workout

#27
Do you have any plans to allow 3rd party development for the hardware? From my experience with VR, this looks like it could be really fun but get old quickly without some variety.

Also, how are you doing the tracking? I don't see any external sensors mentioned, is it just IMU based? Because anything less than perfect sub millimeter motion tracking has become unacceptable these days.

Re: Launch HN: Quell (YC S20) – Immersive gaming and combat workout

#28

No resistance for the lower body? Can’t skip leg day.

Never skip leg day!

We looked into leg resistance bands early on in the design stage, and user tests led us away from them. In reality, you can get plenty of resistance for the lower body from gravity and the right exercises - we're working on some different game dynamics to introduce things like squats and lunges.

Re: Launch HN: Quell (YC S20) – Immersive gaming and combat workout

#29
post #3

How do you think this compares to Nintendo's Ring Fit Adventure?

We actually love Ring Fit! Have you tried it? We managed to get one of the first copies available after it had sold out through the lockdown, and have put in a good few hours over our lunchbreaks to benchmark against it. In our opinion Nintendo has done a really good job, and we even managed to break a sweat playing it. That said, Ring Fit Adventure is limited to Switch users, and the game itself was not compelling e…

I've enjoyed Ring Fit Adventure but it has some downsides I've noticed. Just so you have another fitness-game-user's perspective:

- Gamification does sometimes interfere with the workouts and/or workout enjoyability. The tasks that were gameplay-optimal were often either tediously easy or exhaustingly targeting the same muscles repeatedly.

- Not enough cardio opportunities in the game, IMO. You get interrupted from the jogging sections repeatedly. Only a couple of the skill moves targeted cardio at all really.

- Lots of downtime and fiddling with menus and only semi-skippable instructions/tutorial videos of things you've done before. Enemy animations even for non-actions. Squeezing one's smoothies while dorky music plays. A half-hour workout took more like 50 minutes.

- Difficulty of exercises not reflected in their impact. Partly due to the fact that each person finds different exercises difficult and the game had no way of accounting for that.

- Sweat! I sweat a lot during any workout and I felt gross wearing the leg-strap repeatedly and the non-washable ring grips. I can guarantee I'd make the Quell gear stink in a few months max and would need a cheap way to wash them and replace padding that wears out.

The rhythm game section they added in a more recent update is super fun, though. I wish it were incorporated into the main game. Overall, I like RFA and have benefited from adding it sporadically into my exercise routines. I could definitely be in the market for Quell.

Re: Launch HN: Quell (YC S20) – Immersive gaming and combat workout

#30
post #7

Yes yes yes! Super excited for this, but... Make sure you get the balance between game and fitness program right. I tried the zombie run audio program a few years ago and didn't like it, it was just a regular fitness class but they would make zombie noises and yell at you to run harder bEcAuSe ThE zOmBiEs ArE cOmInG . I want to play a game that has a side-effect of a fitness program. I'm not looking for a cut beach b…

Funny you mention Zombies Run. I felt exactly the same when we all tried out their app earlier in the year. Used it for one training run and in reality the story and zombie noises interrupted my playlist, and didn't help me (although admittedly the HIIT element did make me sprint where I would normally jog).

We all agreed there was a lot we could learn from it though - after all they've had 5 million downloads, so it's working for some people!

If you'd be interested to provide some thoughts on the direction we take with the game, we'd love to have you join the conversation in the Quell Discord channel.

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