Earlier quoted context omitted.
You'll be downvoted because HN etiquette not because people necessarily disagree with your sentiment
That sentiment is of course not, originally, attributable to kps though. Regarding people who ascribe benign intent to Facebook, it was first expressed by one M Zuckerberg. In 2004. And first reported by Business Insider in 2010.
Facebook account now required to login to Oculus devices
381–390 of 1001 posts
Re: Facebook account now required to login to Oculus devices
#382A very brief history of Facebook's involvement with Oculus and how this has shaped up, just from quickly searching HN previous posts: - (2014) Facebook acquires Oculus: https://news.ycombinator.com/item?id=7469115 , https://news.ycombinator.com/item?id=7469237 - (2016) Oculus's privacy policy sparks concern: https://news.ycombinator.com/item?id=11410809 Oculus responds to privacy concerns about user tracking ( https:…
But did Facebook add any value (i.e. engineering money/hours) to improve the device? What you've listed are all negatives, but there have to be at least a few positives to come out of it.
Re: Facebook account now required to login to Oculus devices
#383Re: Facebook account now required to login to Oculus devices
#384My monitor, mouse and keyboard don't require any accounts (yet?), why does a device with two monitors and motion sensors require it?
Because Facebook needs your data. And it's incredibly creepy. Movement just feels like an extremely intimate piece of data.
Luckily my favorite purchases are on steam and 2 years gives me plenty of time to move on from my rift. I'm not going to be forced to use facebook.
Last thing I need is a remote exploit on my tracking cameras and facebook telling them exactly who and where I am.
Re: Facebook account now required to login to Oculus devices
#385Earlier quoted context omitted.
Why do you find it hard to believe that someone could be so naive?
A combination of his past successes with Oculus, Facebook's track record, and his extraordinarily high confidence that the thing lots of people were afraid would happen, wouldn't happen
https://www.reddit.com/r/oculus/comments/4gfpjk/palmer_lucke...
Re: Facebook account now required to login to Oculus devices
#386If someone advertised a device as capable of doing X without it in fact being able to do X, they'd be liable for false advertising.
If someone sold you a device, then took it back or destroyed it, they'd be liable for theft or destruction of property.
Nevertheless, if someone sells you a connected device and then completely alters the rules by which the device operates at an arbitrary point in time after the sell, that's perfectly fine.
Have we really given up basic consumer rights that easily?
Re: Facebook account now required to login to Oculus devices
#387Earlier quoted context omitted.
Just make a burner Facebook account. You can do so with a burner email. Annoying, but not horrifying.
When you make a facebook account disconnected from a social graph (new email, or unused phone number) facebook shuts down the account. Their position is clear. They’re fucking creeps masquerading any user experience they create as anti-spam.
Re: Facebook account now required to login to Oculus devices
#388Well this is horrifying. I bought a Quest for a relative. He loves it, but he doesn't have a Facebook account, and has no interest in signing up. I have a Facebook account, but I don't use it, and I certainly don't want to connect my Oculus account. I guess we'll both have to sell our Quests. That means we'll lose all of our game purchases. I came to Oculus with eyes wide open knowing it was a Facebook company, but t…
However - supposedly your oculus account will be valid until the end of 2022 [0]. At that point you could change to a newer hardware platform from another manufacturer.
[0] https://www.roadtovr.com/oculus-facebook-account-required-ne...
Re: Facebook account now required to login to Oculus devices
#389Earlier quoted context omitted.
But did Facebook add any value (i.e. engineering money/hours) to improve the device? What you've listed are all negatives, but there have to be at least a few positives to come out of it.
Without Facebook's capital and Zuckerberg's commitment to VR, I doubt the Quest would exist. That project was announced in 2016 and was likely in development for a couple of years before that. Still it took until mid-2019 to be released to the public. IIRC, Carmack said that development on the Go was started after the Quest, yet the Go went to market a year sooner. I can only imagine what kind of hell it was to get a…
Re: Facebook account now required to login to Oculus devices
#390Palmer Luckey, the original creator had this to say over on /r/oculus: I am already getting heat from users and media outlets who say this policy change proves I was lying when I consistently said this wouldn't happen, or at least that it was a guarantee I wasn't in a position to make. I want to make clear that those promises were approved by Facebook in that moment and on an ongoing basis, and I really believed it w…
Exhibit n + 1 on why when you're acquired you're not in a position to promise anything to anyone despite any assurances from the acquirer. Or, from the consumer's side, why those promises should carry no weight.