Earlier quoted context omitted.
> That's a misleading question, because on other platforms you can choose to avoid the store. That's definitely not true. You cannot run unsigned code on most video game consoles. And for PC game marketplaces, those platforms still have market power. Surely there's a big difference between being banned from Steam and being banned from the Discord Store.
> That's definitely not true. You cannot run unsigned code on most video game consoles. And I'm pretty sure many people would be quite against this practice and believe this is an harmful monopolistic practice. The thing is though, no one had the balls and/or the cash to defends this like Epic does right now against Apple. Let's hope this will bring a more open future on video game consoles too.
Apple to kill Epic’s accounts on Friday the 28th
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Re: Apple to kill Epic’s accounts on Friday the 28th
#252Earlier quoted context omitted.
You really hope Apple keeps charging 30% app tax and forbidding us from installing apps from outside of App Store?
Yes. In particular, I don't ever want to be in the position that PC users are stuck in, where they can be forced to install certain stores just to get access to the games they want to play. And I certainly don't want to be stuck in the position that Android users are in, where they have to worry about what store they're using, where the software comes from, and whether the app they're about to install is legitimate a…
Re: Apple to kill Epic’s accounts on Friday the 28th
#253Earlier quoted context omitted.
Usually when you fire a customer they can go to one of your competitors. This just proves Epic's argument. There is no competing App Store on iOS because it's not allowed. If Apple "fires" you then your users can no longer install the app onto their own phones. Imagine if Microsoft "fired" Adobe and as a result nobody could install Photoshop on Windows anymore.
If Epic thinks that Apple's and Google's store conditions are onerous, just wait until they find out what it's like to ship a game on PS4 or XBox.
Re: Apple to kill Epic’s accounts on Friday the 28th
#254Re: Apple to kill Epic’s accounts on Friday the 28th
#255Re: Apple to kill Epic’s accounts on Friday the 28th
#256Earlier quoted context omitted.
But doing so wouldn't make that developer's software unusable on Windows.
Being banned from the iOS App Store also doesn't make your software unusable on Windows, or Mac, or any other non-iOS platform. The App Store's exclusivity is precisely the same as that of nearly every video game console.
Re: Apple to kill Epic’s accounts on Friday the 28th
#257Earlier quoted context omitted.
At this point in the fight, Epic has not fired its biggest cannon: announcing that Unreal Engine 5 will not support any Apple hardware. So at this point, there is uncertainty, but no clear harm done to any developer using Unreal engine and currently targeting Mac hardware.
UE5 not supporting any Apple hardware would hurt Epic far more than Apple as a result, as it would just drive mobile games back to Unity, which is already the market leader in the mobile space.
Re: Apple to kill Epic’s accounts on Friday the 28th
#258First comes an action, then a re-action.
(you can't switch 'em round for your own satisfaction)
Re: Apple to kill Epic’s accounts on Friday the 28th
#259Earlier quoted context omitted.
Okay, then since we've failed to argue that Apple is a monopoly, what's the next antitrust argument, and how does it apple to iPhones but not to game consoles (which have the same if not stricter restrictions to third-party software developers)?
Game consoles are toys, smartphones are an integral part of people's lives and livelihoods.
Re: Apple to kill Epic’s accounts on Friday the 28th
#260Earlier quoted context omitted.
That you expect that the xbox and playstation are not general-purpose computing devices is a massive PR win by Sony and Microsoft, and one that Apple wants to copy. Apple doesn't want you to think of an iPhone as a general-purpose computing device. They would prefer you to think of it as an Apple Store app-running machine, to say that it just plays Apple apps.
Consoles don't open themselves up to any developer nor advertise themselves as such. Apple, however, definitely advertises the hell out of the App Store, which is open to anyone. Consoles also sell the hardware at a loss, and use game sales to subsidize it. There's different expectations, advertisements, and economics in play here.