I am getting a little tired with the node.js cheerleading on HN. I've tried it and I don't see it as a huge leap forward from what can be done with Twisted + Python, or Go, or many other solutions. The major drawback is that you're writing in Javascript -- and maybe I have been doing something wrong, but any sufficiently complex JS app tends towards callback spaghetti, in my experience. (And I do like writing JS)
WebGL + Node.js + WebSockets = A Web Technology Perfect Storm
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Re: WebGL + Node.js + WebSockets = A Web Technology Perfect Storm
#12That demo is good fun!
Re: WebGL + Node.js + WebSockets = A Web Technology Perfect Storm
#13Re: WebGL + Node.js + WebSockets = A Web Technology Perfect Storm
#14One of these is not like the others: node.js is a nice, progressive step forward, not a leap that is discontinuous with what preceded it like WebGL and WebSockets. And certainly, node.js did not enable this chat example to happen -- not in the same way that WebGL or WebSockets did. I am getting a little tired with the node.js cheerleading on HN. I've tried it and I don't see it as a huge leap forward from what can be…
Re: WebGL + Node.js + WebSockets = A Web Technology Perfect Storm
#15One of these is not like the others: node.js is a nice, progressive step forward, not a leap that is discontinuous with what preceded it like WebGL and WebSockets. And certainly, node.js did not enable this chat example to happen -- not in the same way that WebGL or WebSockets did. I am getting a little tired with the node.js cheerleading on HN. I've tried it and I don't see it as a huge leap forward from what can be…
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If you consider long-polling (the nearest approximation you can do with AJAX) the same as true bi-directional communication.
Re: WebGL + Node.js + WebSockets = A Web Technology Perfect Storm
#16On the latest version of Chrome / Ubuntu Linux, doesn't work for me.
Re: WebGL + Node.js + WebSockets = A Web Technology Perfect Storm
#17Re: WebGL + Node.js + WebSockets = A Web Technology Perfect Storm
#18One of these is not like the others: node.js is a nice, progressive step forward, not a leap that is discontinuous with what preceded it like WebGL and WebSockets. And certainly, node.js did not enable this chat example to happen -- not in the same way that WebGL or WebSockets did. I am getting a little tired with the node.js cheerleading on HN. I've tried it and I don't see it as a huge leap forward from what can be…
The existence/prevalence of node.js submissions does not imply that anyone thinks it any more technologically capable than Twisted, Go, Tornado, or eventlet. Node.js just happens to be simpler to install, have more easily accessible documentation and has more of a network effect going for it.
Re: WebGL + Node.js + WebSockets = A Web Technology Perfect Storm
#19On the latest version of Chrome / Ubuntu Linux, doesn't work for me.
Re: WebGL + Node.js + WebSockets = A Web Technology Perfect Storm
#20re: WebGL games. The clients will all be "open source" (as they're javascript). What effect do you all think that'll have on the future web-based gaming industry?