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WebGL + Node.js + WebSockets = A Web Technology Perfect Storm

travisglines.com

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Re: WebGL + Node.js + WebSockets = A Web Technology Perfect Storm

#11
One of these is not like the others: node.js is a nice, progressive step forward, not a leap that is discontinuous with what preceded it like WebGL and WebSockets. And certainly, node.js did not enable this chat example to happen -- not in the same way that WebGL or WebSockets did.

I am getting a little tired with the node.js cheerleading on HN. I've tried it and I don't see it as a huge leap forward from what can be done with Twisted + Python, or Go, or many other solutions. The major drawback is that you're writing in Javascript -- and maybe I have been doing something wrong, but any sufficiently complex JS app tends towards callback spaghetti, in my experience. (And I do like writing JS)

Re: WebGL + Node.js + WebSockets = A Web Technology Perfect Storm

#14

One of these is not like the others: node.js is a nice, progressive step forward, not a leap that is discontinuous with what preceded it like WebGL and WebSockets. And certainly, node.js did not enable this chat example to happen -- not in the same way that WebGL or WebSockets did. I am getting a little tired with the node.js cheerleading on HN. I've tried it and I don't see it as a huge leap forward from what can be…

[deleted]

Re: WebGL + Node.js + WebSockets = A Web Technology Perfect Storm

#15
post #14

One of these is not like the others: node.js is a nice, progressive step forward, not a leap that is discontinuous with what preceded it like WebGL and WebSockets. And certainly, node.js did not enable this chat example to happen -- not in the same way that WebGL or WebSockets did. I am getting a little tired with the node.js cheerleading on HN. I've tried it and I don't see it as a huge leap forward from what can be…

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> You could have done with AJAX what WebSockets does

If you consider long-polling (the nearest approximation you can do with AJAX) the same as true bi-directional communication.

Re: WebGL + Node.js + WebSockets = A Web Technology Perfect Storm

#18

One of these is not like the others: node.js is a nice, progressive step forward, not a leap that is discontinuous with what preceded it like WebGL and WebSockets. And certainly, node.js did not enable this chat example to happen -- not in the same way that WebGL or WebSockets did. I am getting a little tired with the node.js cheerleading on HN. I've tried it and I don't see it as a huge leap forward from what can be…

People are "cheerleading" node.js because they tried it, successfully built something with it and want to give proper credit to their stack.

The existence/prevalence of node.js submissions does not imply that anyone thinks it any more technologically capable than Twisted, Go, Tornado, or eventlet. Node.js just happens to be simpler to install, have more easily accessible documentation and has more of a network effect going for it.

Re: WebGL + Node.js + WebSockets = A Web Technology Perfect Storm

#20
I love the demo for it's thought provoking stab in the brain. I love three.js and can't wait to tie it into my own app.

re: WebGL games. The clients will all be "open source" (as they're javascript). What effect do you all think that'll have on the future web-based gaming industry?

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