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It is? For digital purchases?
Amazon has a special exception for Prime video[0]. [0]: https://www.theverge.com/2020/4/1/21203294/amazon-prime-vide...
https://www.theverge.com/2020/4/1/21203630/apple-amazon-prim...
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It is? For digital purchases?
Amazon has a special exception for Prime video[0]. [0]: https://www.theverge.com/2020/4/1/21203294/amazon-prime-vide...
https://www.theverge.com/2020/4/1/21203630/apple-amazon-prim...
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My god, Apple requiring a price for apps would be best thing that's happened to the mobile environment in AGES. I'm a mobile game dev and I would sacrifice a child to go back to the days when people would pay 0.99 for a game.
Surely all free games currently would just be $0.01?
You can't set arbitrary prices - only price bands.
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Pull it is exactly what I would do. Apple gets a cut of the paid apps, but $0 from free apps who show ads. Take away getting a cut from the paid apps then free apps suddenly cost the developers money—no more free apps. Imagine going to Walmart and telling them what you want them to give you all the revenue. Walmart will tell you exactly what they want to pay you, or you can leave. Maybe 30% is too much, but 0% is a t…
My god, Apple requiring a price for apps would be best thing that's happened to the mobile environment in AGES. I'm a mobile game dev and I would sacrifice a child to go back to the days when people would pay 0.99 for a game.
Apple really should shake up that market, though it's hard to say how a $0.99 minimum would work out in the end.
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It is already gone from the store.
Woah - so it is! I'm glad Epic are giving this issue so much publicity - I think consumers seeing the pricing effects of the 30% App Store/Play Store cut is the only way to get people to care about this stuff.
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It's THEIR platform, they built it, they own it, and there are more popular alternatives. Don't like Apples App Store buy an Android. Don't like Apple's App Store build an app for Android, Web, Console, or PC. No one is forced to make games for Apple. If I build a store and sell goods out of it, I set the terms, no one has the right to walk into that store and tell me I can't take a cut of the profits. Just because t…
You seem young and naive.... For many, their iOS device (iPad or iPhone) is their primary computing device.... it is not like a PS4, which is mainly for games. Back in the 90's If Microsoft didn't get 'checked' with a threat to be broken up, we would have ended up with Pay MSFT 30% tax on every software you installed and purchased. It it time to 'check' both Apple and Google on their practices... In this case, Google…
I was alive and working during the 90's and a massive linux/freebsd user then. What Microsoft was doing, forcing the hardware manufacturers to install windows or lose their business - forcing the bundling of internet explorer, is absolutely and completely different than what Apple is doing. It's their platform, the are not forcing any one to do anything.
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> Does this mean Epic will start allowing users of the Epic Games Store on PC to directly pay game developers and bypass the EGS cut? Are you asking whether Epic will start "allowing" people to buy PC games via direct purchase or steam or twitch or GOG the way they've been doing for decades?
No, I'm asking if they will allow people to buy digital PC titles on EGS via direct purchase to the developer and bypass the percentage EGS takes. People are bringing up digital currency or IAP, but if Epic is arguing for 'direct payments in all apps', why would this be limited solely to digital currency and not the digital item itself?
And why would Epic do that? Apple doesn't allow you to buy apps on the app store without the cut. Epic is not advocating that. Nobody is advocating that. Rather, Epic is allowing in-app purchases in their app without giving apple a cut.
The question would be, when you sell a game on EGS, can you allow in app purchases outside of EGS? Does somebody know the answer to this?
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> Other than the non-Apple part, that's how it pretty much works now. Only 3% and 8% of apps in the stores are paid on Android and iOS respectively, and counted by downloads it's probably much lower. IAPs might be over 99% of revenue. Yes, but all IAPs now go through Apple and they get their 30% cut. > hey're so seamless that as a customer, I'd probably still use them unless I were getting a substantial discount to d…
> Well, every app would easily be able to offer you a 25% discount (30% - 5% to account for transaction fees), since they would not be paying the Apple fee. Since when have companies passed on fee decreases to their customers instead of accepting the effectively free higher margins?
Since companies had to compete with other companies. The moment the Apple tax is lifted, at least one company will lower prices. Other companies will be forced to follow suit. I'm not saying ALL the price decrease will be passed to consumers, but some of it definitely will. Especially since a lot of these goods are currently sold at a mark up on the App Store right now.
>Does a new payment method on mobile mean purchases there are less safe? >No. Thousands of apps on the App Store approved by Apple accept direct payments, including commonly used apps like Amazon, Grubhub, Nike SNKRS, Best Buy, DoorDash, Fandango, McDonalds, Uber, Lyft, and StubHub. We think all developers should be free to support direct payments in all apps. [0] All of these services provide something physical. You…
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For a monopolist they provide pretty compelling terms compared to Steam. If anything they are a healthy competitor to Steam, not only for developers but for consumers as well.
> a healthy competitor to Steam, not only for developers but for consumers as well I'm not sure I agree here. As a consumer, competition is good for me if I either get something I didn't already, or if I get the same but cheaper. EGS provides neither: it has less features than its competitors, and the prices are either the same, or the games are exclusives, making comparisons impossible. Exceptions, like Outer Worlds…