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Epic direct payment on mobile

epicgames.com

121–130 of 371 posts

Re: Epic direct payment on mobile

#121
post #74

Earlier quoted context omitted.

What about billing this cost plus some margin to the app developers instead of taking a cut on everything?

That adds quite a bit of overhead (administration, accounting, etc.), which in turn would increase the costs even more. It is much easier to wrap it into the transaction itself instead of having to track, invoice, and collect the cost in a separate transaction.

They already bill all developers yearly.

Re: Epic direct payment on mobile

#122

>Does a new payment method on mobile mean purchases there are less safe? >No. Thousands of apps on the App Store approved by Apple accept direct payments, including commonly used apps like Amazon, Grubhub, Nike SNKRS, Best Buy, DoorDash, Fandango, McDonalds, Uber, Lyft, and StubHub. We think all developers should be free to support direct payments in all apps. [0] All of these services provide something physical. You…

> Does this mean Epic will start allowing users of the Epic Games Store on PC to directly pay game developers and bypass the EGS cut?

If you follow Tim Sweeney and Epic's history surrounding "app store cuts", you'd know that they've always stood on the side of developers. The EGS stands among the lowest app store cuts of any marketplace, at 12%, and Tim has become visibly angry during public appearances concerning Apple, Google, etc and their 30% cut.

Additionally, we're talking about a platform that disallows any alternative installation and distribution mechanisms. The PC ecosystem is vibrant, unlike the forced one-app-store on iOS and the defacto-one-app-store on Android. If a developer wants to control their cut on Windows, they can sell via their own site, or itch.io (which allows developers to select what percentage itch.io receives), or Steam and their 30% cut, or wherever they'd like.

Re: Epic direct payment on mobile

#123
post #102

This puts Apple in a very tough spot. Last week, Tim Cook was questioned in an antitrust hearing re: Apple's anticompetitive practices (along with Jeff Bezos, Mark Zuckerberg, and Sundar Pichai). The spotlight is already pointing right at them, so any move they make here is going to be noticed by lawmakers. If they remove Fortnite from the App Store, Apple will probably be seen as the bad guy. After all, Epic is not…

I'm scared of that though. Although on one end I would like to buy my kindle books straight from the app and play xcloud games, I'm thinking of the dodgier companies. Right now I have little to worry about when I leave my kid playing a game, all the payment need to go through Apple or at least the offending app will not stay up for too long. I want Apple to be forced to come up with a fairer solution (eg: same api, b…

Wha? There are ways around this. Apple could just build sanctioned support for specific payment gateways (e.g Stripe/Adyen) and subject them to rules as a part of the app review process in the same way they are now. It doesn't need to be binary; it's just that they want to paint the picture as if it'll be a wild west of payments if they have to change that, even though they have the power to build safer alternatives.

Re: Epic direct payment on mobile

#124

>Does a new payment method on mobile mean purchases there are less safe? >No. Thousands of apps on the App Store approved by Apple accept direct payments, including commonly used apps like Amazon, Grubhub, Nike SNKRS, Best Buy, DoorDash, Fandango, McDonalds, Uber, Lyft, and StubHub. We think all developers should be free to support direct payments in all apps. [0] All of these services provide something physical. You…

> All of these services provide something physical. You can't buy Kindle Books, for example, on Amazon's app on iOS. This a bit disingenuous. I don't see how it's disingenuous, the question was "are these purchases less safe". They said "No, and here are some examples". Whether the item is physical or not, I don't see how it makes the transaction "less safe"?

It's maybe my perception, but I don't know if 'is this cheaper form of payment directly to you less safe?' is a question many users would be having. To me anyway, it seems like an excuse to namedrop a bunch of services where direct payment is offered (again, primarily for physical goods) so users can have a list of these in their mind provided Apple cracks down on this.

Re: Epic direct payment on mobile

#125
post #72

Earlier quoted context omitted.

It does provide value thats the thing, it's relatively easy to setup IAP and subscriptions, IMO they can keep the 30% but they should just allow apps to offer other payment methods.

> IMO they can keep the 30% but they should just allow apps to offer other payment methods. Would this just result in every app being free, but using (non-apple) IAP to gain access to any content beyond the opening screen?

Other than the non-Apple part, that's how it pretty much works now. Only 3% and 8% of apps in the stores are paid on Android and iOS respectively, and counted by downloads it's probably much lower. IAPs might be over 99% of revenue.

If I were Apple, I'd make my payments optional. They're so seamless that as a customer, I'd probably still use them unless I were getting a substantial discount to do otherwise, and sometimes even then. They could do something like give developers the option to sign up to use it exclusively for a reduced rate. It'd be one less bullet for the anti-trust regulators, and app store revenues are only about 4% of Apple's revenue anyway.

Re: Epic direct payment on mobile

#126
EDIT: interesting, I just found this tweet (https://twitter.com/ballmatthew/status/1293903865557979136) that mentions other companies like McDonalds and Starbucks are also exempt

Indeed this is huge, well it will be huge if the app is still in the store by tomorrow ... I wonder what apple will do? I wonder if apple greenlighted this? If they didn’t get this greenlighted, I wonder how they bypassed the Apples app review process (in app updates instead of a store update?)?

I can’t wait to see how all of this unfolds, years ago I was part of a team that built a music app that got refused in the app store because we had included payments via a credit card processor, bypassing the 30% apple tax and today I’m in the process of building another app which is impacted by this … I also imagine companies like spotify are following this very closely

Re: Epic direct payment on mobile

#127
post #74

Earlier quoted context omitted.

That adds quite a bit of overhead (administration, accounting, etc.), which in turn would increase the costs even more. It is much easier to wrap it into the transaction itself instead of having to track, invoice, and collect the cost in a separate transaction.

They already bill all developers yearly.

My mistake, I assumed the "take a cut" meant from each transaction, processed at the time of transaction. If they already have the tracking, invoicing, accounting, etc. infrastructure than my point is invalid.

Re: Epic direct payment on mobile

#128

Earlier quoted context omitted.

> All of these services provide something physical. You can't buy Kindle Books, for example, on Amazon's app on iOS. This a bit disingenuous. I don't see how it's disingenuous, the question was "are these purchases less safe". They said "No, and here are some examples". Whether the item is physical or not, I don't see how it makes the transaction "less safe"?

Physical goods need to be shipped somewhere that a thief can receive them. Digital goods don’t. That makes it much easier and safer to make fraudulent purchases for digital goods.

Yes, and that is a valid point if you are a thief who is looking to buy something. Ie, the cardholder is not the one making the purchase.

But if you are a valid consumer, making a valid purchase with your card, the purchase being fraudulent is not the concern.

The "safety" implication is that any company that is not Apple will lose your payment information, or your payment info will be intercepted, etc.

There are many companies who are perfectly capable of handling PCI that are not Apple.

Re: Epic direct payment on mobile

#129
post #75

I love how they are "passing the savings down to us" from a non existing digital item that they set the price of. Ugh. Anyway, this should be absolutely fascinating to watch how the antitrust cases against the app stores go!

> a non existing digital item that they set the price of.

how come you would pay for the sounds recorded off musicians, but not the pictures/animations made by game developers?

Re: Epic direct payment on mobile

#130
post #44

Earlier quoted context omitted.

To be fair to Epic, they are/were offering developers a better deal than Steam. And they've done far more for gaming over the past decade than Valve, which hasn't been able to successfully innovate in the last two.

I don't see how that's relevant to the cut a company takes for running a game store. Epic is only able to offer such a low % take on sales since they're subsidizing their store with the money they get from UE and Fortnite; Valve is already running their store sustainably and at a profit, much like how Epic would be if they weren't "angel investing" into their own product.

It's more a reflection on the reaction gamers have towards Epic's recent behavior.

Steam hasn't improved or fixed serious bugs for years because they have had no serious competition, all while taking a massive cut from developers' sales. On top of that, their game development stagnated and they really haven't given much back to gamers or game developers aside from a common store front and launcher (both of which suffer from numerous technical failures and poor engineering).

Meanwhile, Epic has developed kickass games and licensed the kickass engine behind it to game devs for pretty reasonable terms, and recently removed them wholesale for games under $1mm in revenue and waiving the license fee for release on their store (so they're not double dipping on the same games' revenues).

Epic has consistently worked to deliver better products cheaper to consumers and to make them easier to create for developers.

If we take a holistic view of what Epic has done versus Valve, we can excuse them a bit for buying an exclusive here or there to kickstart adoption. It's baffling to me that they even need to, because their software runs laps around Valve's.

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