I have to say the API seems to be very pleasant and simple at a glance. Kudos to the author! > Being able to use Rust functions directly as systems might feel like magic, but I promise it's not! You may have noticed that we do this when registering systems in our App (...) > (...) This works because we implement the IntoQuerySystem trait for all functions that match a certain set of function signatures. This pattern…
Bevy: A data-driven game engine and app framework built in Rust
21–30 of 108 posts
Re: Bevy: A data-driven game engine and app framework built in Rust
#22Earlier quoted context omitted.
That's what I figure, I saw that Bevy does support UIs, which is how Godot makes their own UI, and how RPG In a Box[0] was born from Godot itself (I'm not affiliated with RPG In a Box nor Godot, just someone who is learning Godot). I think it's going to be wonderful to see a spawn of powerful and open source game engines in the coming years. [0]: https://www.rpginabox.com/
Bevy even mentions Godot as an inspiration for building the editor using Bevy itself. The creator of Bevy has a lot of experience with Godot, so I'd assume we're going to see bits and pieces resembling how Godot works.
For anyone curious this is the game from the author:
https://www.youtube.com/watch?v=FxW4PcX0fa8
It looks like a lot of fun honestly!
Re: Bevy: A data-driven game engine and app framework built in Rust
#23Creator of Bevy here. I just announced Bevy yesterday and the response so far has exceeded my wildest expectations. I'm happy to answer whatever questions people have!
Great start here and a very compelling intro post. A couple of things I wondered about and didn't see answers to: 1. How ambitious is Bevy as an engine? Do you see it as aimed squarely at the casual-game space like ggez, or do you think it could eventually compete with Godot, growing more advanced features like GI? (I appreciate that competing with Unreal is probably, well, Unrealistic for the forseeable future.) 2.…
2. Small binaries is absolutely something I care about. Last time I checked we could produce a "hello world" game with windowing + rendering thats just a little bit over 1 MB. I think we could probably make that smaller with some effort.
edit for some additional clarity: this involved running a post-processing "strip" process on the binary.
Re: Bevy: A data-driven game engine and app framework built in Rust
#24I have to say the API seems to be very pleasant and simple at a glance. Kudos to the author! > Being able to use Rust functions directly as systems might feel like magic, but I promise it's not! You may have noticed that we do this when registering systems in our App (...) > (...) This works because we implement the IntoQuerySystem trait for all functions that match a certain set of function signatures. This pattern…
That's pretty cool! Is there any material you'd recommend me reading that gives examples of these kinds of ergonomics with traits as they pertain to, say, vanilla web development?
Things that come to mind are (incomplete list):
- From trait
- derive
- traits you can implement to convert a data structure into a iterator
- Deref, Drop traits, MutexGuard
These things appear magical at first but make for very expressive abstractions.
In regards to web-dev: a framework that makes heavy use of traits and macros is Rocket.
As for material: when I’m learning I typically have The Book, Rust by Example and some tabs of the standard library open. Then just go by curiosity. Perhaps not the best approach?
Re: Bevy: A data-driven game engine and app framework built in Rust
#25Earlier quoted context omitted.
Great start here and a very compelling intro post. A couple of things I wondered about and didn't see answers to: 1. How ambitious is Bevy as an engine? Do you see it as aimed squarely at the casual-game space like ggez, or do you think it could eventually compete with Godot, growing more advanced features like GI? (I appreciate that competing with Unreal is probably, well, Unrealistic for the forseeable future.) 2.…
1. I want to be ambitious while also being realistic. AAA studios won't even consider using Bevy until it has more features and has stood the test of time. So in the short term our market is essentially "indies and enthusiasts". I want Bevy to cater to those people, but with an eye toward larger projects. We don't want to design ourselves into a "locally optimal" corner that prevents us from appealing to large studio…
The API looks great in any case, and I’ll try it out, at least as a starting point to get back into Rust and ECS. Nice work!
Re: Bevy: A data-driven game engine and app framework built in Rust
#26Creator of Bevy here. I just announced Bevy yesterday and the response so far has exceeded my wildest expectations. I'm happy to answer whatever questions people have!
Re: Bevy: A data-driven game engine and app framework built in Rust
#27The original link posted here (the homepage) doesn't really get in to what makes Bevy interesting, I would recommend this great blog post instead that introduces it: https://bevyengine.org/news/introducing-bevy/ Yesterday's thread on /r/rust: https://www.reddit.com/r/rust/comments/i7bcwu/introducing_be...
Re: Bevy: A data-driven game engine and app framework built in Rust
#28Earlier quoted context omitted.
1. I want to be ambitious while also being realistic. AAA studios won't even consider using Bevy until it has more features and has stood the test of time. So in the short term our market is essentially "indies and enthusiasts". I want Bevy to cater to those people, but with an eye toward larger projects. We don't want to design ourselves into a "locally optimal" corner that prevents us from appealing to large studio…
As someone who may be tinkering with a game this decade, one big factor which favors “use prebuilt engine” in my thinking is that some of them abstract away the work required to port between different systems. Is this really a very big hurdle in your opinion? And do you see console ports being part of this engine in the future? The API looks great in any case, and I’ll try it out, at least as a starting point to get…
Re: Bevy: A data-driven game engine and app framework built in Rust
#29Re: Bevy: A data-driven game engine and app framework built in Rust
#30What would be the difference between this (which looks really cool!) and https://amethyst.rs ?