Bevy: A data-driven game engine and app framework built in Rust
11–20 of 108 posts
Re: Bevy: A data-driven game engine and app framework built in Rust
#12I'm happy to answer whatever questions people have!
Re: Bevy: A data-driven game engine and app framework built in Rust
#13Re: Bevy: A data-driven game engine and app framework built in Rust
#14Creator of Bevy here. I just announced Bevy yesterday and the response so far has exceeded my wildest expectations. I'm happy to answer whatever questions people have!
Re: Bevy: A data-driven game engine and app framework built in Rust
#15Creator of Bevy here. I just announced Bevy yesterday and the response so far has exceeded my wildest expectations. I'm happy to answer whatever questions people have!
Everything is beautiful so far, the website is nice looking, the overview is self-explanitory. If I wasn't so in love with Godot I would use this. I think one thing that would sell this would be an editor like Godot has, it's one of the strongest selling points with Godot for me.
Re: Bevy: A data-driven game engine and app framework built in Rust
#16Github link https://github.com/bevyengine/bevy dang, do you want to swap the link to github?
Rather than the GitHub link, I would recommend this page: https://bevyengine.org/news/introducing-bevy/
Re: Bevy: A data-driven game engine and app framework built in Rust
#17Re: Bevy: A data-driven game engine and app framework built in Rust
#18Earlier quoted context omitted.
Everything is beautiful so far, the website is nice looking, the overview is self-explanitory. If I wasn't so in love with Godot I would use this. I think one thing that would sell this would be an editor like Godot has, it's one of the strongest selling points with Godot for me.
Hey! An editor is definitely on the roadmap. Bevy want's to dogfood here and make the editor using bevy!
Re: Bevy: A data-driven game engine and app framework built in Rust
#19Earlier quoted context omitted.
Hey! An editor is definitely on the roadmap. Bevy want's to dogfood here and make the editor using bevy!
That's what I figure, I saw that Bevy does support UIs, which is how Godot makes their own UI, and how RPG In a Box[0] was born from Godot itself (I'm not affiliated with RPG In a Box nor Godot, just someone who is learning Godot). I think it's going to be wonderful to see a spawn of powerful and open source game engines in the coming years. [0]: https://www.rpginabox.com/
Re: Bevy: A data-driven game engine and app framework built in Rust
#20Creator of Bevy here. I just announced Bevy yesterday and the response so far has exceeded my wildest expectations. I'm happy to answer whatever questions people have!
1. How ambitious is Bevy as an engine? Do you see it as aimed squarely at the casual-game space like ggez, or do you think it could eventually compete with Godot, growing more advanced features like GI? (I appreciate that competing with Unreal is probably, well, Unrealistic for the forseeable future.)
2. You talk a lot about keeping the build light, which is great to hear. Does this extend to deployment too? What kind of binary filesizes are you looking at for a "hello, world" game?