Earlier quoted context omitted.
There are two challenges: getting it into a form factor where normal people would wear it (our initial dev units will not be too far off this mark) and getting the price down to something sane. The latter is the really hard part, if you care about quality; the 0.5" 800x600 OLED displays we're using are $800 for a single unit, and don't drop to $400/unit until you hit a volume of 1000+ units. Of course, they'll get ch…
Considering the first, I suppose it's best to try and integrate display into ordinary-looking sunglasses. Some work has been done to develop "covert HMD" like that. [1,2] However, the prototypes don't seem to have solved the problem of inputting vision field video - there is no camera hidden inside the sunglasses as far as I can tell. [1] Steve Mann - Intelligent Image Processing. [2] http://users.cwnet.com/vvortex3/…
Cyberpunk is dead?
51–60 of 67 posts
Re: Cyberpunk is dead?
#52Earlier quoted context omitted.
I am a college student looking to do research on wearable computers and interface designs for this kind of device. Looking for interns?
This guy has a history of "starting" things and never finishing him. You'd be better off finding someone with a more stable history of finishing what they started. And when I say history, I mean he's into the double digits of "startups" he's initiated.
Your snide comment seems to go totally against the idea that we should fail quickly and often.
Out of curiosity, not knowing anything of the subject of your scorn -- why are these multitudes of start-stops an issue?
Maybe this intern, who's academic path is in-line with the premise of his startup - are just the thing he needs to have this one be the one.
---
Or are you a friend of his teasing him?
Re: Cyberpunk is dead?
#53Earlier quoted context omitted.
This guy has a history of "starting" things and never finishing him. You'd be better off finding someone with a more stable history of finishing what they started. And when I say history, I mean he's into the double digits of "startups" he's initiated.
Is it better to have started double digit startups than to have not started anything? Your snide comment seems to go totally against the idea that we should fail quickly and often. Out of curiosity, not knowing anything of the subject of your scorn -- why are these multitudes of start-stops an issue? Maybe this intern, who's academic path is in-line with the premise of his startup - are just the thing he needs to hav…
He was an early supporter of my Alky project (see http://news.ycombinator.com/item?id=1018290 ), who's still apparently bummed that it was killed.
Re: Cyberpunk is dead?
#54Earlier quoted context omitted.
Fair enough. :) This fall I am going to be doing a project about integrating a neural interface (Emotive Epoc) with a wearable in hopes of a hands free interface that is easy to use. This is a technology I want to make the concentration of my research, there are a lot of techniques we need to find about how to present data to users effectively in a AR situation and how to choose what data to present from very large d…
Awesome! I spent some time hacking the Epoc last year (which culminated in the Emokit project) and had a lot of fun with it. So much potential there. Good luck with everything.
Re: Cyberpunk is dead?
#55Earlier quoted context omitted.
Between Anonymous and Wikileaks, I feel like we're practically living in a cyberpunk story. We're just the blissfully uninvolved citizens who don't live in the seedy underbelly.
I'm not sure we at Hacker News are blissfully uninvolved; we're busy building tomorrow's sinister megacorporations. Or Mr Lee's Greater Hong Kong.
And does that realization make you stop?
Re: Cyberpunk is dead?
#56Earlier quoted context omitted.
Yes, the only thing truly missing is the idea of a direct neural interface and some kind of virtual world... but in reality that virtual world will likely never exist outside games. Why, you ask? Because the main conceit of the cyberpunk virtual world is that it's entirely like reality with the exception that it's more fantastic. But an amazon/itunes search with a quick click to buy is infinitely faster and more conv…
What is the difference, if any, between alternate reality and augmented reality?
Alternate reality or Virtual Reality is a simulation of an entirely new universe.
Re: Cyberpunk is dead?
#57Earlier quoted context omitted.
This guy has a history of "starting" things and never finishing him. You'd be better off finding someone with a more stable history of finishing what they started. And when I say history, I mean he's into the double digits of "startups" he's initiated.
Is it better to have started double digit startups than to have not started anything? Your snide comment seems to go totally against the idea that we should fail quickly and often. Out of curiosity, not knowing anything of the subject of your scorn -- why are these multitudes of start-stops an issue? Maybe this intern, who's academic path is in-line with the premise of his startup - are just the thing he needs to hav…
Nothing ever gets shipped from him, nothing failed quickly to begin with. ( I don't just mean Alky, either. )
Stop parroting community tropes.
Examples:
Alky
http://daeken.com/daeken-discount-program
https://github.com/daeken/RenrakuOS - 2010
https://github.com/daeken/EveInject - 2009
Quote from his blog:
"""
What have you built and what are you building?
Product-wise, I haven't built much; the biggest thing I've built was Alky, which allowed the conversion of Win32 binaries to run natively on OS X and Linux. It was a marginal success, although it ended up failing later for business reasons.
These days, I'm working on a few things:
Renraku: http://daeken.com/renraku-future-os This will eventually be combined with OpenBAMF/IREctive: Reverse-engineering platform and module store (My primary for-profit project right now)
Books
The Emulator's Handbook: A book on building an emulator from start to finish. There's simply nothing there yet, which is a damn shame -- we need to get people involved here.
So far unnamed: A book on reverse-engineering game protocols and emulating them.
In the future, I'd like to be developing and selling Eyetaps and other hardware around Renraku.
"""
This isn't fail-fast, it's ship-nothing. It only bothers me because he keeps attention-whoring for every little idea he gets and ends up disappointing anybody who thought it was cool.
Re: Cyberpunk is dead?
#58Earlier quoted context omitted.
Is it better to have started double digit startups than to have not started anything? Your snide comment seems to go totally against the idea that we should fail quickly and often. Out of curiosity, not knowing anything of the subject of your scorn -- why are these multitudes of start-stops an issue? Maybe this intern, who's academic path is in-line with the premise of his startup - are just the thing he needs to hav…
There's a difference between a flake, and moving between things that obviously aren't going to work. Nothing ever gets shipped from him, nothing failed quickly to begin with. ( I don't just mean Alky, either. ) Stop parroting community tropes. Examples: Alky http://daeken.com/daeken-discount-program https://github.com/daeken/RenrakuOS - 2010 https://github.com/daeken/EveInject - 2009 Quote from his blog: """ What hav…
As for EveInject, it had some bugs, but worked beautifully -- in fact, people are shipping code based on it to this day.
If you want to see a dozen failed projects of mine, I can show them to you. I can also show you many successful ones.
Re: Cyberpunk is dead?
#59Earlier quoted context omitted.
Is it better to have started double digit startups than to have not started anything? Your snide comment seems to go totally against the idea that we should fail quickly and often. Out of curiosity, not knowing anything of the subject of your scorn -- why are these multitudes of start-stops an issue? Maybe this intern, who's academic path is in-line with the premise of his startup - are just the thing he needs to hav…
There's a difference between a flake, and moving between things that obviously aren't going to work. Nothing ever gets shipped from him, nothing failed quickly to begin with. ( I don't just mean Alky, either. ) Stop parroting community tropes. Examples: Alky http://daeken.com/daeken-discount-program https://github.com/daeken/RenrakuOS - 2010 https://github.com/daeken/EveInject - 2009 Quote from his blog: """ What hav…
So, just in the interest of full disclosure - what have you shipped/built/released if, by your own words, this is such a big deal?
Just curious if you're some hyper producing hacker ninjastar or if you just have it out for this particular HNer.
Re: Cyberpunk is dead?
#60The problem with cyberpunk is that it's no longer the future, it's the present. Sometimes when I read the news I've got the idea we're kind of living in a dystopian 90's cyberpunk future... When it's the new normal it makes sense that the word is "dead" as a denominator.
My thoughts exactly. I don't mean to threadjack, but I'm running a new startup where I'm building augmented reality displays ( http://gothameyewear.com/ if anyone is interested -- haven't posted it here before, simply because there's not much there), and I occasionally have that "well shit, it's the future" realization in working on it. We may not be in the 2011 of Shadowrun, but we'll have decks soon -- they'll be o…
Are they as good as or approach EyeTap (Steve Mann)? ~ http://en.wikipedia.org/wiki/EyeTap