What I Learned About Failing from My 5 Year Indie Game Dev Project
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Re: What I Learned About Failing from My 5 Year Indie Game Dev Project
#2Re: What I Learned About Failing from My 5 Year Indie Game Dev Project
#3How did you get married and afford rent?
Re: What I Learned About Failing from My 5 Year Indie Game Dev Project
#4Perhaps one can get lucky, and stumble into success - monetary or fame or something. But more often than not, a project that didn't initially define what success looks like would be doomed to fail (and meandering is also a type of failure under this model).
Re: What I Learned About Failing from My 5 Year Indie Game Dev Project
#5Thibaut Duplessis, creator of Lichess, talks about this in a talk he gave (YouTube somewhere). He says that he's very reluctant to add new features due to the huge cost. The feature must be something very special to overcome the cost.
Re: What I Learned About Failing from My 5 Year Indie Game Dev Project
#6How did you get married and afford rent?
It was a side project. OP mentions he has a full-time job ... also, is marriage contingent on an income level?
It also makes being unprofitable and living in your parents basement harder.
(Obviously GP missed that this was a side gig)
Re: What I Learned About Failing from My 5 Year Indie Game Dev Project
#7How did you get married and afford rent?
It was a side project. OP mentions he has a full-time job ... also, is marriage contingent on an income level?
Re: What I Learned About Failing from My 5 Year Indie Game Dev Project
#8Re: What I Learned About Failing from My 5 Year Indie Game Dev Project
#9Success can be tons of stars on GitHub - I would feel very good if I had positively benefited that many people. I think a major downside of capitalism is how it attempts to attach a price tag to both the concrete and the ephemeral - how can you put a price tag on the good feelings one gets for creating something useful from the world? But nah every side project has to be a hustle and if it isn't making you money, drop it in a second.
As for support requests, you don't really have to reply to them. You have control over your level of involvement in a project.
How much less enjoyable does your backyard garden become if every weed you pull you think "excellent, I've just increased the value of my house by .12$. Ah shit there goes inflation, hold on, my weed pulling nets me less than a dollar an hour, maybe I should do some contracting with this time instead?"