I wish more people, especially tech CEOs, could understand the incredible sacrifice of time, money, and energy it takes to make an album people actually enjoy. Everything you listen to, unless you are willing to listen to raw demos, is a miracle. I've worked both as a sound engineer and and a software developer. It's orders of magnitude easier to make working software than it is to make a hit record. The way tech com…
> It's orders of magnitude easier to make working software than it is to make a hit record. That's apples-to-oranges. Obviously a "hit" anything is hard in any field, by definition. A hit app is just as hard (even harder, probably, since there are a lot less hit apps than hit songs). But producing a single track? Seriously, it's not that hard. Yes, it takes a team of people and a lot of creativity and skill, but I do…
I've never seen Universal Music post their "roadmap" of how they plan to sign new artists, or what new social media marketing ideas they might have up their sleeve. This is because the music industry is, by far, more competitive than the tech industry. Record labels, publishing groups, etc. are not very willing to share their "trade secrets". If the tech industry was like the music industry, there would be absolutely no such thing as open source.
Also...
> I don't know what this "incredible sacrifice" or "miracle" that is "more effort than you could ever imagine" is that you're talking about. It's a creative project like any other.
Your second sentence answers the question in the first sentence. :)