When a customer refunds your paid app, Apple refunds its 30% cut [edited]
501–510 of 583 posts
Re: When a customer refunds your paid app, Apple refunds its 30% cut [edited]
#502Earlier quoted context omitted.
The tweets claim is false.
This is Apple's US terms for developers of paid apps: > You shall reimburse, or grant Apple a credit for, an amount equal to the price for that subscription. Apple will have the right to retain its commission on the sale of that subscription, notwithstanding the refund of the price to the End-User. If you disagree, please cite a source.
Here's apple deducting a refund from me in 2010, and the amount is exactly what they paid me. https://imgur.com/a/KwKlMXh
First screen shot is a week with one refund (-$1.40) and ten sales ($14.00 proceeds).
Re: When a customer refunds your paid app, Apple refunds its 30% cut [edited]
#503Earlier quoted context omitted.
Nope.
This is Apple's US terms for developers of paid apps: > You shall reimburse, or grant Apple a credit for, an amount equal to the price for that subscription. Apple will have the right to retain its commission on the sale of that subscription, notwithstanding the refund of the price to the End-User. If you disagree, please cite a source.
Re: When a customer refunds your paid app, Apple refunds its 30% cut [edited]
#504Looks like the original tweet may be incorrect according to replies on there, or at least this doesn’t apply to every app, for example: https://mobile.twitter.com/LittleFinLLC/status/1288570444417... Would be great if others could chime in with their experience if they have records to check! My apologies for posting this if it proves to be incorrect, hard one to fact check weirdly.
The last time this came up, in 2009, I looked at my reports and concluded the same thing- when Apple reported a refund, they were deducting 70% of a sale from my future earnings, not 100%
Apple appears to be deducting just the 70% from earnings, not the full 100%. https://imgur.com/gallery/KwKlMXh
Re: When a customer refunds your paid app, Apple refunds its 30% cut [edited]
#505Wait so. I buy your app. You get $7 and Apple gets $3. I refund your app and get $10 back. Is Apple taking $10 from the developer to give to me? This smells positively rotten.
Apple appears to be deducting just the 70% from earnings, not the full 100%. https://imgur.com/gallery/KwKlMXh
Re: When a customer refunds your paid app, Apple refunds its 30% cut [edited]
#506Re: When a customer refunds your paid app, Apple refunds its 30% cut [edited]
#507Earlier quoted context omitted.
You're forgetting development and marketing costs. If there is a sunk cost component that number skyrockets. Try adding a $5 customer acquisition and $1 developer time. Thats a $1 profit, you need to sell 3 apps to cover the cost of apples fees. You also need to sell another 6 to cover the sunk costs you don't get back. So 1 refund costs you 9 sales. To cover the 1/10, you'll need to charge 10.90, or more likely 11 t…
I'd argue that if 10% of your paying customers are refunding your product, you have a product problem.
At work our refund rate is like 30% for Japan. Investigating this, it turns out there is a cultural behaviour where converting at a higher rate early and refunding if it's not a good fit is the normal way of doing things.
And in a past life, general 4% refund/return rate is pretty common across most ecom markets.
Not saying apps are in this boat but if you ignore refunds in business you're in for a bad time.
Re: When a customer refunds your paid app, Apple refunds its 30% cut [edited]
#508Tweet is unavailable (deleted). Backup http://archive.is/wqWYK New twitter link: https://twitter.com/twolivesleft/status/1288625617873694721?...
This wasn’t true: https://twitter.com/twolivesleft/status/1288625617873694721?... Recanted there. People need to think more critically.
Re: When a customer refunds your paid app, Apple refunds its 30% cut [edited]
#509Earlier quoted context omitted.
You're forgetting development and marketing costs. If there is a sunk cost component that number skyrockets. Try adding a $5 customer acquisition and $1 developer time. Thats a $1 profit, you need to sell 3 apps to cover the cost of apples fees. You also need to sell another 6 to cover the sunk costs you don't get back. So 1 refund costs you 9 sales. To cover the 1/10, you'll need to charge 10.90, or more likely 11 t…
I'd argue that if 10% of your paying customers are refunding your product, you have a product problem.
Re: When a customer refunds your paid app, Apple refunds its 30% cut [edited]
#510So to update and add to their old slogan: Think different... but we still keep our 30% cut Tech in general has quite a few things about itself it needs to fix. Is it ethical for Apple to write the OS, run the store, sell its own wares AND compete with people it charges, eg 30%, to compete? Same question for other stores, eg Google? Both companies have analytics to determine which of the crop is successful and therefo…