If you're using a 60Hz monitor, you're only going to see new frames every 17ms at most (1 second / 60Hz). Your graphics pipeline might have some additional buffering, adding 10s of milliseconds of lag. Your monitor likely has some input processing as well, adding anywhere from 10-20ms before it sends the frame to the physical display. Add a few milliseconds here and there for input processing and even the response time of the physical pixels, and you're looking at something like 50-60ms minimum for total display latency before you factor in the software.
Using 144Hz FreeSync or G-Sync monitors can shorten that update time, but you're still looking at 30ms end-to-end latency in even the fastest setups, and that's before you account for software processing lag.
The difference between Sublime Text responding in 11.4ms average and Atom responding in 28.4ms average is difference of almost exactly 1 frame of latency for a typical 60Hz monitor. Add up all of the other sources of lag (buffering, monitor input lag) and you're looking at something like a 5 frame latency instead of a 4 frame latency. Still less than the blink of an eye (literally).
From another perspective: If you really believe that you're sensitive enough to feel a difference between something like Sublime Text's 11ms processing latency vs. Atom's 28ms latency, then you might want to invest in a proper 144Hz gaming monitor with low input lag, as it would improve your experience by the same margins. A gaming-specific keyboard might also help, as average keyboards can have 10-20ms of input lag before the keypress registers with the OS (Source: https://pavelfatin.com/typing-with-pleasure/ ) Realistically, though, I doubt many people could A/B test the difference between a 1ms and a 30ms latency editor under ideal conditions, let alone while typing out some code.