Earlier quoted context omitted.
Early in my career, I learned a simple 'demo day' rule: never demo things that aren't end-to-end done. When you do, it can easily confuse folks who aren't deeply involved in your project ("haven't I seen this already?") and can hurt team morale because they never get a "shipped it" moment that feels good. More to the point: enforcing this rule incentivizes teams to build things in small, shippable components. Nobody…
> incentivizes teams to build things in small, shippable components. Isn't this a bit of a fallacy? Not everything can be broken down into chunks of work that fit into a single sprint. There's a reason I stopped bothering with Scrum a while ago, and this is high on the list.
If it helps motivate a team to divide some four-sprint piece of functionality into two shippable chunks that each take two sprints, I'd call that a win. Customers get something a bit faster even if it's not single sprint-sized.