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The Comeback of Fun in Visual Design

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Re: The Comeback of Fun in Visual Design

#191

Earlier quoted context omitted.

The original comment was just the first sentence, I felt like it spoke for itself but apparently the hive was of a different opinion. I utterly hate this place it's like a stalinist gulag.

It's possible your first sentence was not sarcastic or insulting, but it kind of came off that way. Then your edit made it clear you were throwing shade at the person for having their rant in their head. Dude, several people gave you feedback on why you got downvoted. I have now spent... at least four minutes of my life dedicated to helping an internet stranger understand why their comment seemed rash. And you're com…

I'm on my iPhone but you have a point we've become so meta sarcastic that in all honesty I meant 'kudos for itemizing all your grievances so clearly and succinctly' and it came off as condescending.

I always wonder, do people read messages in their own voice or the voice of the writer? It helps to have at least a measure of compassion.

Good of you to invest a few minutes of your day on clarifying that. I mean it with no hint of sarcasm but I can see if someone were struggling with a tough turd while reading it, it may come across much differently.

Edit: and by the way, all Stalinist gulags start with a petty quasi meritocratic bureaucracy and people just following orders and doing their assigned tasks.

Edit 2: the OP understood my meaning, I was referring to the barrage of downvotes. This past few days I've hit a great streak.

Re: The Comeback of Fun in Visual Design

#192
post #133
post #108

Earlier quoted context omitted.

Flat design lets you make smaller 9 slices I guess. Smaller textures take up less ram but even that's a stretch.

I wasn't talking about icons alone in my second statement. :/ The design trend require soft shadows to be rendered on many elements in layers which I exaggeratedly pointed out. I apologise.

Shadows lead to overdraw I suppose, but I don't believe most UI frameworks draw front to back anyway. They end up accelerating it by making large, multi-element bitmaps of the final render. It ends up being a very small cost.

Re: The Comeback of Fun in Visual Design

#193
post #109
post #96

Earlier quoted context omitted.

I admit to the same feeling. I like akeuomorphism .. but as with most, we probably got carried away a bit. What I liked about the flat design era (not flat design itself) was the typography - you could suddenly use any typeface you wanted because displays were all retina! What I want is some kind of wabesabe design ethic that have the richness of texture and flavour (which is part of what the OP is referring to as "f…

> you could suddenly use any typeface you wanted because displays were all retina You're thinking only of Apple land, right? Most displays in the world are still 1366x768 and 1920x1080, and huge fonts and widgets everywhere is exactly what I'm not going to miss about this era.

On mobile devices. My recent two (relatively) cheap ($200 range) phones have both been retina .. but yeah apple drove the retina evolution and typography benefited from that greatly I think .. on mobile devices.
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