If anyone is interested in factory automation I'm working on a site to catalog different processes. A good design can often be recycled into a similar machine. https://automate.engineer/ I'm mostly building it for myself but I thought other people may enjoy.
Playstation's secret weapon: a nearly all-automated factory
231–240 of 284 posts
Re: Playstation's secret weapon: a nearly all-automated factory
#232> Just a few humans were present to deal with a handful of tasks -- two to feed bare motherboards to the line, and two to package the finished consoles. Maybe I'm just ignorant, but, especially the first task, seems rather trivial compared to what they achieved with their robots? Even the second one, If I remember correctly Amazon does/did this manually because every single package is different and no robot flexible…
Re: Playstation's secret weapon: a nearly all-automated factory
#233This looks so amazing and I wasn't aware that Playstations are still manufactured in Sony's home country itself. I guess automation helps in keeping the manufacturing cost low. Now I am intrigued about what high selling electronic devices are manufactured in their home country itself and not by the ODMs/CMs in countries with cheap labour like China.
PlayStations are manufactured by different companies. Some are made by Sony EMCS, some by Foxconn and so on. Whether the PlayStation company let's them manufacture by one of Sony's own OEMs or a third party company is usually a matter of which OEM has the best offer. Sony normally uses their own OEMs for the first batches, for low-volume products and for domestic products.
Re: Playstation's secret weapon: a nearly all-automated factory
#234Earlier quoted context omitted.
Specifically, in the context of assembly, as long as dimensions and locations of each connector stay the same, it does not really matter for the automated assembly line.
They made changes to the case, board, and connectors.
Re: Playstation's secret weapon: a nearly all-automated factory
#235Fully automated assembly lines rarely make sense economically even in Europe, and Japan. A "lights out" factory needs a really expensive, complex widget to make, but one which doesn't vary, or change over time much. Game consoles are exactly like: long product life times, and can be engineered specifically with automated lines in mind, without compromises. Robotic factories are by no means a final solution for manufa…
> Robotic factories are by no means a final solution for manufacturing. Robotic factories are by no means a final solution for manufacturing...Yet
Re: Playstation's secret weapon: a nearly all-automated factory
#236I wonder if this speaker to its nature of being a Japanese article but the tone is largely awe and pride of the accomplishment lacking the usual fear of automation and jobs lost I see in other such articles. >“If you keep watching them long enough, they will start to look like humans,” said one engineer. The look in his eye is gentle like a father watching over his children. Unlike large robots that lift heavy items,…
Re: Playstation's secret weapon: a nearly all-automated factory
#237Lots of folks here are talking about the latency and throughput, but nobody is amazed at what the robots are doing. Plugging in cables and putting down tape is fiddly and hard. I'm super impressed that they elected to automate those things based on cost merit. Massive kudos to the manufacturing engineers who managed to pull that off.
Re: Playstation's secret weapon: a nearly all-automated factory
#238Earlier quoted context omitted.
There was this little game I played on Linux years ago where you played an AI trying to reach singularity status while evading detection by humans. https://en.wikipedia.org/wiki/Endgame:_Singularity Early in the game, you'd hack machines to run mechanical-turk style jobs to earn money. Later you'd build a factory to manufacture more processors... ;)
Haha just a few years ahead of its time! Some of the first bitcoin faucets had captchas to “reduce spam”, as in prevent humans from getting too much free bitcoin, but really the captcha was a real captcha that a bot was stuck on, and was just paying humans to solve them to access some greater bounty
It went from 0 captchas per day to 10000 captchas/day over the course of about a month with just word-of-mouth. Then the upstream service just quit paying me with no explanation. My accuracy rates were good. Maybe latency was high? I don’t know why they terminated it. But I struggled to keep the users while finding a replacement, and in the end I shut it down.
On the one hand, I’m bummed, because that thing could have mostly run itself and made a tidy profit for someone still pursuing a degree. On the other hand... maybe it was for the best: 90% of captcha solving work is paid for by spammers who make the internet worse.
Re: Playstation's secret weapon: a nearly all-automated factory
#239Fully automated assembly lines rarely make sense economically even in Europe, and Japan. A "lights out" factory needs a really expensive, complex widget to make, but one which doesn't vary, or change over time much. Game consoles are exactly like: long product life times, and can be engineered specifically with automated lines in mind, without compromises. Robotic factories are by no means a final solution for manufa…
Re: Playstation's secret weapon: a nearly all-automated factory
#240Lots of folks here are talking about the latency and throughput, but nobody is amazed at what the robots are doing. Plugging in cables and putting down tape is fiddly and hard. I'm super impressed that they elected to automate those things based on cost merit. Massive kudos to the manufacturing engineers who managed to pull that off.
This is only tangentially related, but the dictionary isn't helping me distinguish between these two concepts. In networking what is the difference between bandwidth and throughput, if there is a difference?