Live data from Hacker News

The Comeback of Fun in Visual Design

applypixels.com

31–40 of 193 posts

Re: The Comeback of Fun in Visual Design

#31
post #6

What if we could give complete control of visuals to user? I use kde nowadays and the amount of customization is awesome. I am using chrome OS theme with tela icon pack and a cool ass animated mouse pack. And its frankly awesome. I feel like Apple is stagnating.

Why not Apple itself give a few options from minimalist to textured?

Sure as hell Apple will not allow too much customization, but they could do the designs themselves and give users a bit more choice.

Re: The Comeback of Fun in Visual Design

#32
I think Apple went overboard with minimalism, flatness, and lack of texture. Walking some of that back is good. Recent Apple designs lack sufficient visual cues to differentiate functions. Some things ought to pop in some way to draw attention.

But "fun"? No thank you. All that cutesy crap they used to have was distracting. There was no consistency at all. Yellow lined paper as the notebook background? Winking emoji? UI elements that change size? A color palette chosen by a toddler on LSD? This new "fun" is an unwelcome reversion.

Apple finally dropped their misguided cuteness in hardware design and ditched all the rounded corners and pastel colors. Are they going to undo that too?

Re: The Comeback of Fun in Visual Design

#33
Let me be the only leperous pariah in this thread to mention that the same rationale can be applied to the way we dress, as a culture of design professionals and engineers.

Because UI trends can come in and out of fashion but hoodies and T's are for life I get it.

Any ex-military in this thread understand the importance of dressing up to pass muster?

Re: The Comeback of Fun in Visual Design

#34
I feel like I'm one of the few people who still likes flat designs. I hope it doesn't swing all the way back to full skeumorphism. YouTube looks way better than it did five years ago. What I do miss is efficient use of space. HackerNews still has a great design, it's really efficient with space. Old school iOS used space efficiently too, because it had to. It only had a 3.5" screen to work with. I miss that.

Re: The Comeback of Fun in Visual Design

#35
post #10

I don't really care about "fun", but I just can't find the words to explain how happy I am that there's a chance we might put all this flat madness behind us. I'm looking forward to: * Not having this conversation with my mom (who, at 60+, is remarkably adept with computers but hey, we all run into trouble sometimes) over the phone anymore: Me: Okay mom, now press the "Edit" button Mom: Which one's the edit button? M…

You've hit the nail perfectly with most of those points.

For all its faults, the older styles of UI and icons made better use of screen space and conveyed much more information to the user. That should always have priority over a "designer" or "artist" imposing a "style" on the system. Any UI is meant to facilitate work, not create work in trying to understand whatever new trend.

It's quite an uphill struggle, but I've managed to salvage some better UI work from the past on my present GNU/Linux desktop (my loathing for flat and padded knows no bounds). But I'd prefer it if the user at least had the option of a coloured, 3d-textured UI in modern applications. Life itself is 3D, we should once again embrace that on the screen.

Re: The Comeback of Fun in Visual Design

#36

Of course this author's happy--they're a designer . Meanwhile, everyone else has to absorb the burden of the "pendulum" ceaselessly swinging, retraining their brains yet again to absorb new visual memories and habits. There seems to be no such concept as "good enough."

> There seems to be no such concept as "good enough."

For a moment in time, "good enough" exists. But in a dynamic world we should probably accept that "good enough" is ephemeral.

Re: The Comeback of Fun in Visual Design

#37
post #34

I feel like I'm one of the few people who still likes flat designs. I hope it doesn't swing all the way back to full skeumorphism. YouTube looks way better than it did five years ago. What I do miss is efficient use of space. HackerNews still has a great design, it's really efficient with space. Old school iOS used space efficiently too, because it had to. It only had a 3.5" screen to work with. I miss that.

What I miss since iOS 7 is buttons that look like buttons. BUTTONS THAT LOOK LIKE BUTTONS. Is that too much to ask!?! Why are we stuck with sometimes plain blue text, especially when the use of that blue in UI "elements" isn't even consistent with regards to function or behaviour.

Re: The Comeback of Fun in Visual Design

#38
post #8

Thank god the designs are being reconsidered from cheap flat looks but they now kind of look like toys with rounded corners for everything and are all square instead of having their own sizes. I'd still take iOS 6 design any day for iOS. Snow Leopard and iOS6 were their OS' peak.

> Thank god the designs are being reconsidered from cheap flat looks but they now kind of look like toys with rounded corners for everything and are all square instead of having their own sizes.

All that hype around "flat" was just that, hype. Design needs texture and depth, these are just core concepts of design. Doing away with texture or depth because somebody in the silicon valley decided it was outdated means that all these designers that jumped into the "flat bandwagon" didn't even understand what their job was about: not following trends but ACTUALLY designing for a public.

Re: The Comeback of Fun in Visual Design

#39

I think Apple went overboard with minimalism, flatness, and lack of texture. Walking some of that back is good. Recent Apple designs lack sufficient visual cues to differentiate functions. Some things ought to pop in some way to draw attention. But "fun"? No thank you. All that cutesy crap they used to have was distracting. There was no consistency at all. Yellow lined paper as the notebook background? Winking emoji?…

There's a difference between fun and kawaii.

You don't like kawaii. Fun is just that, it's fun. It doesn't make you say awww, but it does tug at the corner of your mouth. It makes you want to use what your using and do it again.

But it shouldn't come at the expense of experience or speed. Slow is rarely fun.

Re: The Comeback of Fun in Visual Design

#40
post #16

Apple: We now have an all new redesign for macOS 11... Designers: Apple's done it again, Time to adopt neomorphism in our apps and the web, like we did with flat design and skeuomorphism. Me: About this battery...[0] [0] https://www.macrumors.com/2020/06/23/macos-big-sur-battery-h...

It looks like a baby bottle. Which might be an inside joke, since it’s sipping power?
Post reply on HN