That’s it, we’re quitting
11–20 of 137 posts
Re: That’s it, we’re quitting
#12Re: That’s it, we’re quitting
#13Re: That’s it, we’re quitting
#14Also "effectively limitless" means equivalent to the specs of the worst system the designers use, which will likely skew things. Where I'm sitting we share 384K down / 128K up between about 40 people. Updaters that refuse to stop downloading when you close them really bog down the network. Now, you could try and put in some custom menu to control that sort of thing, but that's going to be a mess of configuration and hard choices, and developers will have to do that for every single app.
Quit/Close are two well-defined commands that give the user a well defined way to say when they want something to go away vs. when they want something to go away and quit doing anything. Re-implementing "go away and quit working" on a case-by-case basis is going to end up with every app either having a nonstandard interface for doing so, or no way to do so at all (like most update managers.)
Personally, I think "some apps don't quit properly" is a description of a problem with the apps, not with the "quit" command. Comparing to mobile is a red herring, because you can in fact quit background services on most mobile platforms, and it's a necessary thing to do. It's only programs that by design, always gracefully suspend, full stop, and resume later that make sense to not have a quit command.
Re: That’s it, we’re quitting
#15I guess the next one in line should be getting rid of file as a concept. Not much point knowing where exactly the song you want to listen or a movie you want to play is stored.
What we really want is the user's concept of a file decoupled from the system's concept, and then cleansed of various baggage from the prior coupling. That's very different than making it a system concept exclusively.
Re: That’s it, we’re quitting
#16I get so frustrated reading blog posts by user interface designers. They almost invariably consist of reasoning I disagree and conclusions I disagree with in support of user interface decisions that make my experience as a user worse. Ubuntu Unity is pretty much an anthology of user interface decisions that are exactly wrong by my perception, and "lets get rid of quit" is just another one. Of all the actions in any m…
Re: That’s it, we’re quitting
#17Awesome. Next, get rid of "Save", which is an even bigger problem.
I guess a regular save can be the same idea as a tag in version control with the automated stuff to, I think the next OSX was doing something like this?
Re: That’s it, we’re quitting
#18Awesome. Next, get rid of "Save", which is an even bigger problem.
Makes a lot of sense, if you kept a transparent source control of every change made to something and constantly updated it on each change. The issue though is how everyone is used to save. I guess a regular save can be the same idea as a tag in version control with the automated stuff to, I think the next OSX was doing something like this?
True enough, but they're also getting used to transparent saving. You don't 'save' your state in Gmail; if Firefox or your computer crashes, you didn't 'save' the current tab state. And so on. The state is just there and always up-to-date.
If you look, you can see how they are saving in the background every X seconds (such as Gmail's composition warning), but I imagine most people simply gloss over that.
Re: That’s it, we’re quitting
#19I'm sorry, I just don't see where the problem is. To take two applications that I run almost continuously, an editor and a browser, both have multiple instances of task--- both shown to me as windows as it happens. No problem in either opening or closing them. The mechanism is as old as windowed operating systems; find the menu item that says close or click in the corner (or it's analogue.) This action scales; do the…
(Try opening two Firefox windows and you can easily see the difference.)
Re: That’s it, we’re quitting
#20"all other applications have become fast enough that they don’t need it any more". I'm glad this person has decided what I should consider 'fast enough'. So kind of him.
As much as I didn't really like the Mac 'quit' model (as distinct from closing the last document window), most apps still take a long time - meaning I can notice it - when opening from a cold start. Perhaps when everyone has SSDs this will be less noticeable, but it's still noticeable/measurable to me.
I remember working with a guy in 1997 who was fawning over how fast the next Windows was going to be. "It'll boot up in, like, 4 seconds!". Right... however fast our hardware becomes, our apps fill up the hardware with more 'stuff'.