Godot 4.0 gets SDF based real-time global illumination
11–20 of 150 posts
Re: Godot 4.0 gets SDF based real-time global illumination
#12Re: Godot 4.0 gets SDF based real-time global illumination
#13This looks really cool and impressive of course, but I still feel the easiest way for most indies (which Godot is aimed at) to stand out is to get away from photo-realism.
Re: Godot 4.0 gets SDF based real-time global illumination
#14> Tim Sweeney and Epic Games for their confidence in helping us finance our research via Epic Megagrant. That’s interesting. Since this is all open source I guess Epic could potentially benefit from this... It’s nice to see they funded another engine.
I may be naive but I think the coder in Sweeny likes to see what Godot is doing, and the skeptic in me thinks that Sweeny knows Godot would only ever really eat at Unity's marketshare.
Why wouldn't a company like Epic, who is the dominant market player by far, put some funding into smaller open source research projects like this? Godot is no threat to them, and quite the contrary brings positive contributions to the whole industry.
Not only is it good PR, but as they say a rising tide lifts all boats.
Re: Godot 4.0 gets SDF based real-time global illumination
#15This looks really cool and impressive of course, but I still feel the easiest way for most indies (which Godot is aimed at) to stand out is to get away from photo-realism.
Re: Godot 4.0 gets SDF based real-time global illumination
#16Earlier quoted context omitted.
I may be naive but I think the coder in Sweeny likes to see what Godot is doing, and the skeptic in me thinks that Sweeny knows Godot would only ever really eat at Unity's marketshare.
I don't think there's anything naive about this take.. Why wouldn't a company like Epic, who is the dominant market player by far, put some funding into smaller open source research projects like this? Godot is no threat to them, and quite the contrary brings positive contributions to the whole industry. Not only is it good PR, but as they say a rising tide lifts all boats.
Re: Godot 4.0 gets SDF based real-time global illumination
#17> Tim Sweeney and Epic Games for their confidence in helping us finance our research via Epic Megagrant. That’s interesting. Since this is all open source I guess Epic could potentially benefit from this... It’s nice to see they funded another engine.
Godot is more likely to eat Unity's cake than Unreal Engine's cake. Unity is currently the dominating engine among mobile games and 2D games.
Re: Godot 4.0 gets SDF based real-time global illumination
#18This looks really cool and impressive of course, but I still feel the easiest way for most indies (which Godot is aimed at) to stand out is to get away from photo-realism.
Re: Godot 4.0 gets SDF based real-time global illumination
#19Earlier quoted context omitted.
I may be naive but I think the coder in Sweeny likes to see what Godot is doing, and the skeptic in me thinks that Sweeny knows Godot would only ever really eat at Unity's marketshare.
I don't think there's anything naive about this take.. Why wouldn't a company like Epic, who is the dominant market player by far, put some funding into smaller open source research projects like this? Godot is no threat to them, and quite the contrary brings positive contributions to the whole industry. Not only is it good PR, but as they say a rising tide lifts all boats.
Re: Godot 4.0 gets SDF based real-time global illumination
#20This looks really cool and impressive of course, but I still feel the easiest way for most indies (which Godot is aimed at) to stand out is to get away from photo-realism.
Global illumination is orthogonal to photo realism. In fact, GI and lighting in general can help indies get away with untextured and/or low-poly models and still achieve a pleasant look (check out The Witness or Superhot for some examples.