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We use too many damn modals (2018)

modalzmodalzmodalz.com

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Re: We use too many damn modals (2018)

#62
post #22

Earlier quoted context omitted.

The more important question: do the people paying you care if it’s good design? Because the people who have paid me thus far in my career have not cared.

Have you considered that the problem could be your choice of people who pay you rather than the idea of good design being valuable? Not that it's necessarily an either/or situation here, mind you.

Unfortunately, you never really find out until you work somewhere.

Re: We use too many damn modals (2018)

#63

I agree about modals. But seems like the same points can be made about the website's design that trying to teach others about modals, have you considered using plain text or a more readable website to convey your point across without resorting to 1-bit retro decoration? Edit: 1 bit lol

I don't love retro design either but that seems irrelevant. To anyone who's familiar with the topic it's immediately clear from the copy that the author understands it. Considering that the target audience is other designers, why does the presentation matter?

> Considering that the target audience is other designers, why does the presentation matter

I fail to see the logic here. Good design helps people learn easier. It's not like designers have some unique ability to learn equally well no matter how poor the design is.

Re: We use too many damn modals (2018)

#64
I've been preaching against modals and carousels for years. I'm a big fan of http://shouldiuseacarousel.com/ and while I had long ago intended to create with a similarly implemented site that demonstrates the pitfalls of modals with a series of modals, this site does a pretty good job of highlighting the main issues and alternatives too

Re: We use too many damn modals (2018)

#65
post #60

My main gripe with modal windows is the name. The first couple times some developer told me that's what she was using, I waited for her to explain what modal meant. But she did not, as if it was standard self-explanatory terminology. Way to name something a word that sounds like it has a standard (even deeper) meaning, but does not. With time, I have just accepted that this is what modal means (I'm going to create a…

Just because you cant see the connection doesnt mean its not there. Adjective, (of a proposition) in which the predicate is affirmed of the subject with some qualification, or which involves the affirmation of possibility, impossibility, necessity, or contingency. Its pretty plain to see how a confirm or error message is applied to that definition no?

Not really. It's a stretch (at least for me) to see the connection between a window that shows you some data, or a toggle, or some arbitrary information and the idea that the window should be called "modal" as if it controls some "mode".

Re: We use too many damn modals (2018)

#67

I've been preaching against modals and carousels for years. I'm a big fan of http://shouldiuseacarousel.com/ and while I had long ago intended to create with a similarly implemented site that demonstrates the pitfalls of modals with a series of modals, this site does a pretty good job of highlighting the main issues and alternatives too

Wow, that's almost useable when you don't have to wait for a new ad to load with every click...

Re: We use too many damn modals (2018)

#68

My main gripe with modal windows is the name. The first couple times some developer told me that's what she was using, I waited for her to explain what modal meant. But she did not, as if it was standard self-explanatory terminology. Way to name something a word that sounds like it has a standard (even deeper) meaning, but does not. With time, I have just accepted that this is what modal means (I'm going to create a…

It's a term from the UI design world, and it goes way back. A mode is a state where the app accepts certain inputs from you, the user. A new mode means previous buttons and shortcuts are inaccessible, and the same input may produce different results. Either coincidentally or directly related, Vim's modes illustrate the idea well—in contrast to editors where input, motion and shortcuts for extra functions are available together.

https://en.wikipedia.org/wiki/Mode_(user_interface) and https://en.wikipedia.org/wiki/Modal_window

The trouble with elaborate modes is that the user has to mentally keep track of which mode they're in (which is what the term describes); and that other functions are inaccessible even though they might be useful to resolve the situation. However, modal dialogs are a streamlined and visually distinct extreme of modes, with an established history, so some don't consider them problematic. (Modes that are difficult to notice are still a no-no.) OTOH dialogs are frequently used as cheap bail-out by programmers, especially in desktop interfaces—since they're very easy to produce, completely synchronous, and shift all problems onto the user.

Re: We use too many damn modals (2018)

#69
post #62

Earlier quoted context omitted.

Have you considered that the problem could be your choice of people who pay you rather than the idea of good design being valuable? Not that it's necessarily an either/or situation here, mind you.

Unfortunately, you never really find out until you work somewhere.

True that may be, if you are not uncovering this during your interview process, do you think it's possible there's room for improvement in how you conduct your end of the due diligence process?
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