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A/B Street: A simulation game to fix Seattle's traffic

abstreet.org

31–40 of 89 posts

Re: A/B Street: A simulation game to fix Seattle's traffic

#31
post #21
post #12

If you like this game consider checking out Cities Skylines. Traffic is a major part of the game. With the vanilla edition you can already do a lot, but if you want to route lanes you need the traffic manager mod https://steamcommunity.com/sharedfiles/filedetails/?id=16376...

Do any of the mods give the simulated people real commutes? I gave up after I made a city with a full subway system and zoned areas and watched as the simulated citizens left home, went to work, and then went to another random home at night. It completely ruined my fancy subway system's timetable. :(

A relevant movie from the USSR comes to mind (which was also discussed recently): https://en.wikipedia.org/wiki/The_Irony_of_Fate

Re: A/B Street: A simulation game to fix Seattle's traffic

#32

In the real world, how is traffic routed? I often wonder what controls obviously inefficient intersections and how easy or hard it is to fix that. I assume that there are software systems that take in schedules and various inputs (cameras, magnets, crosswalk buttons) but I'm curious if anyone works in the field and would talk about their experience.

Check out the Kimley-Horn Integrated Transportation System (KITS):

https://www.kimley-horn.com/service/kits-advanced-traffic-ma...

A user manual might give you some sense of the complications (bus priority, special events scheduling, etc.):

https://dpw.lacounty.gov/TNL/ITS/KITS/site_files/LACO%20KITS...

Re: A/B Street: A simulation game to fix Seattle's traffic

#33
post #9

This project is wicked cool, and I almost missed that they built it using Rust. I like the language a lot, and I think something like this is a sign of it moving towards real maturity, where the utility of the programs starts outshining the method of its construction. I'll be really curious to see if any project proposals end up citing this over the next couple years as an impetus for starting to experiment with diff…

I gave a [talk](https://www.youtube.com/watch?v=chYd5I-5oyc) to a Rust meetup with lots of gory details, if it's interesting

Re: A/B Street: A simulation game to fix Seattle's traffic

#34
post #30
post #16

Earlier quoted context omitted.

Cities Skylines with the traffic manager mod is a great way to spend a whole lot of time if you are bored. It’s surprisingly fun to try to optimize traffic.

And surprisingly frustrating. Why is my city gridlocked? Because only the left most lane of my 6 lane avenue is being used by these 1000 hot dog trucks leaving my port.

Sounds about right, actually. ;)

Re: A/B Street: A simulation game to fix Seattle's traffic

#35
Fixing the traffic lights would go a long way towards improving traffic flow in Seattle. How much time do you spend sitting at a red light when there's no cross traffic? How often are you and the 5 cars behind you abruptly stopped to let one cross traffic car through?

Lots of traffic lights already have cameras on them. Hook 'em up to an AI and a goal of maximizing throughput.

Re: A/B Street: A simulation game to fix Seattle's traffic

#36
post #30
post #16

Earlier quoted context omitted.

Cities Skylines with the traffic manager mod is a great way to spend a whole lot of time if you are bored. It’s surprisingly fun to try to optimize traffic.

And surprisingly frustrating. Why is my city gridlocked? Because only the left most lane of my 6 lane avenue is being used by these 1000 hot dog trucks leaving my port.

And if you ever make a bridge across a river... be prepared to add like 4 more next to it. My cities always end up looking ridiculous like that.

Re: A/B Street: A simulation game to fix Seattle's traffic

#37

Hi, author here. Previously posted to HN ( https://news.ycombinator.com/item?id=21763636 ). I just released alpha -- check out this cheesy trailer ( https://www.youtube.com/watch?v=LxPD4n_1-LU ). Happy to answer questions! And if you're serious about running this in your city, the importing process has improved greatly since December, so get in touch.

Minor issue I noticed: whenever I launch the app on Windows, the mouse hit-targeting is off vertically by ~40 pixels. Resizing the window makes the problem go away for the rest of the session. I'm on Windows 10, 1920x1080, and I haven't modified scaling/DPI settings.

Could you give https://github.com/dabreegster/abstreet/suites/828409393/art... a shot? If that URL disappears or you don't want to re-download the whole .zip, just the fixed binary is https://www.dropbox.com/s/j2hh8xrugtsxslc/game.exe?dl=0

Re: A/B Street: A simulation game to fix Seattle's traffic

#38

Fixing the traffic lights would go a long way towards improving traffic flow in Seattle. How much time do you spend sitting at a red light when there's no cross traffic? How often are you and the 5 cars behind you abruptly stopped to let one cross traffic car through? Lots of traffic lights already have cameras on them. Hook 'em up to an AI and a goal of maximizing throughput.

Hey good idea! It's something I've been working on for the last two years. It sounds simple though doesn't it ;)

Keep an eye out on the hn home page I'll be posting my poc in the next month

Re: A/B Street: A simulation game to fix Seattle's traffic

#39
post #30
post #16

Earlier quoted context omitted.

Cities Skylines with the traffic manager mod is a great way to spend a whole lot of time if you are bored. It’s surprisingly fun to try to optimize traffic.

And surprisingly frustrating. Why is my city gridlocked? Because only the left most lane of my 6 lane avenue is being used by these 1000 hot dog trucks leaving my port.

As far as I've read, you can solve that problem by just not connecting the parts of your city, in which case the population just pretends everything works.

Re: A/B Street: A simulation game to fix Seattle's traffic

#40

Hi, author here. Previously posted to HN ( https://news.ycombinator.com/item?id=21763636 ). I just released alpha -- check out this cheesy trailer ( https://www.youtube.com/watch?v=LxPD4n_1-LU ). Happy to answer questions! And if you're serious about running this in your city, the importing process has improved greatly since December, so get in touch.

Does this take into account the CHAZ/CHOP?
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