Hi, author here. Previously posted to HN ( https://news.ycombinator.com/item?id=21763636 ). I just released alpha -- check out this cheesy trailer ( https://www.youtube.com/watch?v=LxPD4n_1-LU ). Happy to answer questions! And if you're serious about running this in your city, the importing process has improved greatly since December, so get in touch.
A/B Street: A simulation game to fix Seattle's traffic
11–20 of 89 posts
Re: A/B Street: A simulation game to fix Seattle's traffic
#12Re: A/B Street: A simulation game to fix Seattle's traffic
#13This project is wicked cool, and I almost missed that they built it using Rust. I like the language a lot, and I think something like this is a sign of it moving towards real maturity, where the utility of the programs starts outshining the method of its construction. I'll be really curious to see if any project proposals end up citing this over the next couple years as an impetus for starting to experiment with diff…
Thanks for pointing out that it’s in rust.
Re: A/B Street: A simulation game to fix Seattle's traffic
#14Re: A/B Street: A simulation game to fix Seattle's traffic
#15Hi, author here. Previously posted to HN ( https://news.ycombinator.com/item?id=21763636 ). I just released alpha -- check out this cheesy trailer ( https://www.youtube.com/watch?v=LxPD4n_1-LU ). Happy to answer questions! And if you're serious about running this in your city, the importing process has improved greatly since December, so get in touch.
I tried the Windows version and some of the UI controls don't respond to mouse clicks, e.g. home and gear button in bottom left, speed controls and dropdown. I noticed the target areas for them are about 90px below where the buttons are painted. So when I click the checkbox to show/hide Bus, it actually turns on and off the one for Car. I'm on v0.2.0b and the client area of my game window (excluding titlebar, edges) is about 2560x1520.
Some elements, like the dropdowns at the top (Sandbox map and traffic setting) work ok.
EDIT: Looks like schemescape beat me to reporting this. I'd love to know if this was just a dumb "programmer-oops" or if there's an opportunity for the language/libraries/framework to better funnel code toward correctness.
Re: A/B Street: A simulation game to fix Seattle's traffic
#16If you like this game consider checking out Cities Skylines. Traffic is a major part of the game. With the vanilla edition you can already do a lot, but if you want to route lanes you need the traffic manager mod https://steamcommunity.com/sharedfiles/filedetails/?id=16376...
Re: A/B Street: A simulation game to fix Seattle's traffic
#17Hi, author here. Previously posted to HN ( https://news.ycombinator.com/item?id=21763636 ). I just released alpha -- check out this cheesy trailer ( https://www.youtube.com/watch?v=LxPD4n_1-LU ). Happy to answer questions! And if you're serious about running this in your city, the importing process has improved greatly since December, so get in touch.
Minor issue I noticed: whenever I launch the app on Windows, the mouse hit-targeting is off vertically by ~40 pixels. Resizing the window makes the problem go away for the rest of the session. I'm on Windows 10, 1920x1080, and I haven't modified scaling/DPI settings.
Thanks for reporting! I'll try fixing this blind (no Windows machine handy) and send a new build; it'd be great if someone could confirm it.
Re: A/B Street: A simulation game to fix Seattle's traffic
#18How much would be involved to adapt this to other cities?
Biggest barrier is lack of trip demand data. If you come up with how many people leave from building1 to building2 at time T using some mode of transport, then this can work.
Re: A/B Street: A simulation game to fix Seattle's traffic
#19I assume that there are software systems that take in schedules and various inputs (cameras, magnets, crosswalk buttons) but I'm curious if anyone works in the field and would talk about their experience.
Re: A/B Street: A simulation game to fix Seattle's traffic
#20Hi, author here. Previously posted to HN ( https://news.ycombinator.com/item?id=21763636 ). I just released alpha -- check out this cheesy trailer ( https://www.youtube.com/watch?v=LxPD4n_1-LU ). Happy to answer questions! And if you're serious about running this in your city, the importing process has improved greatly since December, so get in touch.