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Apple rejects appeal from email app Hey

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Re: Apple rejects appeal from email app Hey

#301
post #279

Earlier quoted context omitted.

Google Play is a bad example here because you can absolutely use app stores like F-Droid or Amazon to get content onto your device. Arguably, they have problems as well, but it's not an apples to apples (no pun intended) comparison. One has a completely locked down ecosystem that people are worried to speak against lest they lose access to it. The other has alternatives, albeit ones without huge traction. It does all…

So how has that worked out for developers who chose to use alternate stores?

You are confusing market access and distribution. If I wanted alot of eyes on my app and I saw a benefit from the appstore then I would pay the 30%.

All I want is being able to give to MY customers, who I paid MY money to acquire, a native app. Apple is refusing to allow this, unless I pay protection money. Textbook rent seeking

Re: Apple rejects appeal from email app Hey

#302

> The company notes that the store has been operating for more than a decade and has never raised fees "We've never asked for more than a third of your income, what's the problem?"

they didn't ask for 50% or 80%, so instead of being thankful like some fanbois you are being sarcastic /s

Re: Apple rejects appeal from email app Hey

#303

Earlier quoted context omitted.

Do you feel SASS companies are also unethical because the marginal cost of a customer is 0? And then the publishers also have to pay MS for DLC. I think MS still charges for delivering patches through MS Live. They might have dropped it.

I'm not going to touch the space about MS, Xbox, or the like because I have 0 insight into that space, but I will point out that the marginal cost of a customer in many SaaS companies is most definitely not 0.

For anyone who is doubting that assertion, it’s all about the costs that scale with the number of customers you have. Beyond the hosting and server costs, there’s support costs. There’s customer acquisition costs (eg click-throughs on ads scale with the number of people click the ads). For more expensive/enterprise SaaS, there’s the account managers and sales team.

You can grow your customer base dramatically with a smallish team of engineers/recurring engineering costs, but many of the costs surrounding them still grow in a linear way.

Re: Apple rejects appeal from email app Hey

#304
post #43

Earlier quoted context omitted.

Why should they have to spend a month building a whole new iPhone-first onboarding flow and updating their entire app to accept a different subscription provider? Who's to say that if they spend that hundreds of thousands of dollars of developer time Apple won't just knock them down for some other imagined infraction?

Hundreds of thousands of dollars to create in app subscriptions? There are many indy developers that have done that as a one man operation.

wasting a month to implement it and maintaining two different billing systems so I can pay the apple tax? really?????

Re: Apple rejects appeal from email app Hey

#305
- An app does not need to be part of the appstore to function

- It's Apple's store - not a community project, fascinated how people seem to think they are accountable to some higher authority - it's also totally optional

- Apple is the one being consistent

- HEY is also built by one of the most attention seeking developers in the world, who's sole purpose seems to be criticising large corporations on Twitter

- I like ownership of my data - not a manifesto by a closed door company based on "promises" and feel good messages

Re: Apple rejects appeal from email app Hey

#306
post #276

Earlier quoted context omitted.

Steam is a counterexample though. You don't have to deliver your PC game through Steam, and many of the big publishers have opted not to. Both Apple and Steam provide discovery and network effects, which help to justify their cut, but, as Jason Fried mentioned[1], you can't opt-out of these discovery benefits with Apple. [1]: https://twitter.com/jasonfried/status/1273655616897273858?s=...

> You don't have to deliver your PC game through Steam, and many of the big publishers have opted not to. A better analogue would be that you download WoW free from Steam, then take a subscription at Blizzard. Does Steam allow that?

You can buy CD keys from other websites to activate a Steam game, so yes.

Re: Apple rejects appeal from email app Hey

#307
post #276

Earlier quoted context omitted.

Steam is a counterexample though. You don't have to deliver your PC game through Steam, and many of the big publishers have opted not to. Both Apple and Steam provide discovery and network effects, which help to justify their cut, but, as Jason Fried mentioned[1], you can't opt-out of these discovery benefits with Apple. [1]: https://twitter.com/jasonfried/status/1273655616897273858?s=...

> You don't have to deliver your PC game through Steam, and many of the big publishers have opted not to. A better analogue would be that you download WoW free from Steam, then take a subscription at Blizzard. Does Steam allow that?

Yes. Just because you bought a game on Steam doesn't mean you have to purchase all additional content through them as well. Steam installs full-fledged applications directly in the OS, not locked down sandboxed apps like on iOS.

Re: Apple rejects appeal from email app Hey

#309
post #308

I just can't enraged by a platform enforcing their rules. Don't use their platform, or play by their rules?

One of the issues that is brought up in the article is that they enforce their rules selectively.

"All the rules they're citing should apply to Gmail and Outlook as well," Hansson told Axios. "So it's laughable that they state that we must follow the rules that everyone follows when it's plain as day that not everyone follows the same rules."

Re: Apple rejects appeal from email app Hey

#310
post #152

Earlier quoted context omitted.

> No thanks. Keep iPhones in their walled gardens where they are safe. Androids exist for experimentation. That's fine too, don't strong arm me out of 30% while letting others get away with no paying that. Some people want a walled garden (you) and dont mind paying for it, others would like to install software of their choosing without letting Apple know what they install and by who.

If there’s an option to opt out of the walled garden, people will be fooled into taking it. There is no way to differentiate between you, who wants to install what they wish, and those people that believe it is really Apple cold calling them. Apple is not a monopoly, so I feel their attitude here is fair.

Apple is based in a country that allows you to buy firearms in your local grocery store.
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