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Apple rejects appeal from email app Hey

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Re: Apple rejects appeal from email app Hey

#191

Earlier quoted context omitted.

I think most people understand that the parent could be describing credit card markets, and I don't think that anyone is trying to make the case that credit card companies don't also take anti-competitive actions. But the typical credit card fee is ~3%, which is literally an order of magnitude less, and Visa/Mastercard/etc also don't prohibit their merchants from accepting other forms of payment.

What’s the typical markup between wholesale and retail? How much does every single digital store charge - including the console makers?

You seem to know a lot about it. How do the fees / costs work in the console market?

Re: Apple rejects appeal from email app Hey

#192
post #151

Earlier quoted context omitted.

> They charge 30% because they've amassed 1 billion extremely valuable users who are willing to spend money on apps in their marketplace. This is almost the textbook definition of extortion. "Hey, wouldn't it be a shame if you lost access to all these potential customers? You better give us 30% of your revenue."

You are paying to access the pool of customers. You never had the pool to begin with so you aren’t paying to not “lose access”.

This makes it seem like they are apples customers to give, vs the entire population of the world who has a choice between apple or android phones, or not having a phone.

Re: Apple rejects appeal from email app Hey

#193
post #163

Some people here seem to be responding to all of this inappropriately. The simple fact is that Apple is injecting itself as an intermediary in the payment process and extracting a preposterously oversized commission for no meaningful added value. And it's easy to see that Apple knows what they're doing is wrong. They strictly prohibit developers from signaling that there's an extra cost for purchases made through App…

Anyone know what console makers charge developers these days? My experience is from several decades ago, and is comparable to what Apple charges in its store.

Depending on the developer / publisher but the standard deal is about the same.

Same goes for Steam.

Re: Apple rejects appeal from email app Hey

#194
post #153
post #102

Earlier quoted context omitted.

I think you nailed it. All the consumer subscription apps I could think of offer in app purchase. While the apps that target businesses do not. It seems Apple is enforcing their rules to selectively target consumer oriented apps. Which, from a consumer point of view I appreciate it. I like Apple subscriptions. However, for the businesses selling the 30% cut is hard to stomach.

> All the consumer subscription apps I could think of offer in app purchase. Netflix doesn't.

Netflix has in app purchases, but you are right. Their billing faq says it is for grandfathered accounts only.

Re: Apple rejects appeal from email app Hey

#195

Earlier quoted context omitted.

Would they also be unhappy if they knew the markup for every store? The markup for soda and drinks in a restaurant? Is there anyone who doesn’t know that retailers markup goods?

Those places are handling physical goods and they have a lot of real costs associated with their services. That's not the same as Apple taking 15-30% of revenue for a subscription where the developer is running the entire backend and all Apple does is host a few install / update files. There's no developer on the planet that would agree to that deal if Apple couldn't use the customers from their phone business as lev…

You mean like developers didn’t agree to give retailers 60% of their revenue when they were selling physical discs?

Why do developers overwhelmingly give Google 30% of their revenue when Android users can sideload?

Should we also complain about the much larger margins that Amazon charges independent authors for Kindle? The amount Google charges for ads?

Re: Apple rejects appeal from email app Hey

#196

Earlier quoted context omitted.

I see the game console argument come up a a lot and I really don’t think it sticks. Game consoles are not general purpose computers and have a much more narrow intended purpose. Apple themselves argue that the iPad is just as capable (or more so) than your typical computer, which means that we expect it to be capable of computer-y things which are inherently flexible and versatile, not hamstrung by Apple’s rent-seeki…

What makes a console less of a “General purpose computer” than a phone? Again. Just like consoles and the Roku - the console makers get a cut of every game sold - even physical games. At one point, Nintendo limited the number of titles third party companies could publish and force them to use their manufacturing facilities. No retailer just sells things at a markup that covers costs.

A video game console isn't used for programming, video production, writing, homework, etc. You know what I mean. The fact that they are specially packaged PC parts is beside the point.

You keep bringing up video game distribution though, so let's roll with it. Pretend all of software was like video game distribution. How much worse would software be for users? Imagine FOSS on that.

Re: Apple rejects appeal from email app Hey

#197

The problem is, Apple taking a cut from service where they don't own the device (you bought it from them; you own it) don't provide the network (you contract for that yourself) don't provide the content Its just some kind of strong-arm tactic - they do it because they can. Like some bouncer outside a club who demands money, but is not employed by the club nor the act. Just standing in the door and demanding money, an…

That's a pretty obvious straw man. They take a cut for the marketplace. Which is the service apps rely on.

What does the marketplace do for a subscription app after it's installed? Even if you think Apple deserves some money for referrals / customer acquisition, 15% of lifetime revenue can't be a number you think is fair for that.

Re: Apple rejects appeal from email app Hey

#198

Earlier quoted context omitted.

What’s the typical markup between wholesale and retail? How much does every single digital store charge - including the console makers?

You seem to know a lot about it. How do the fees / costs work in the console market?

Microsoft charges 30% for Xbox games. The link also mentions Windows store fees that are a lot cheaper.

https://9to5mac.com/2019/03/06/microsoft-store-revenue-share...

As far as physical stores, the publisher gets $27 out of the $60 for a typical game. The console maker gets $7 out of the $60. I’ve seen this sane chart other places.

https://www.quora.com/How-much-do-game-companies-make-from-e...

Re: Apple rejects appeal from email app Hey

#199

Earlier quoted context omitted.

What makes a console less of a “General purpose computer” than a phone? Again. Just like consoles and the Roku - the console makers get a cut of every game sold - even physical games. At one point, Nintendo limited the number of titles third party companies could publish and force them to use their manufacturing facilities. No retailer just sells things at a markup that covers costs.

A video game console isn't used for programming, video production, writing, homework, etc. You know what I mean. The fact that they are specially packaged PC parts is beside the point. You keep bringing up video game distribution though, so let's roll with it. Pretend all of software was like video game distribution. How much worse would software be for users? Imagine FOSS on that.

And a phone isn’t “specially packaged” and is used for “video production, writing and homework”?

Software would be better for the average user if PCs (and Macs) had tighter permission models - no viruses, spyware, adware, ransomware, surreptitiously reading your contacts without your permission, etc.

Re: Apple rejects appeal from email app Hey

#200

Earlier quoted context omitted.

That's a pretty obvious straw man. They take a cut for the marketplace. Which is the service apps rely on.

What does the marketplace do for a subscription app after it's installed? Even if you think Apple deserves some money for referrals / customer acquisition, 15% of lifetime revenue can't be a number you think is fair for that.

How do you estimate the (non-)fairness of a distribution channel?
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