I hate to say it but this SSD story has been plastered all over the news by the PR machine, mainly because the new consoles have no other inovations whatsoever.... No, it is not going to usher a new area of gaming, just make game have less 'loading' screens, and perhaps larger open worlds.... but it is no near the innovation and changes we experiences in the 90s and early 2000's.... Let me say in a more popular langu…
Storage Matters: Why Xbox and Playstation SSDs Usher in a New Era of Gaming
61–70 of 159 posts
Re: Storage Matters: Why Xbox and Playstation SSDs Usher in a New Era of Gaming
#62It's about time. SSDs have been around a very long time, and without a supported way of swapping out the internal hard drive, console gamers are penalized with long waits vs PCs where SSDs have become fairly standard.
Re: Storage Matters: Why Xbox and Playstation SSDs Usher in a New Era of Gaming
#63Earlier quoted context omitted.
Yes, gamers don't give a toss about the tech details [0], and they shouldn't, Sony gave a presentation about all of the internals of the PS5 and all they got in response was "ZZzzZZZZZZ". They only want the console for the games, man, nothing else. [0] https://www.youtube.com/watch?v=ph8LyNIT9sg
This was actually a really awesome presentation. I don't think the intended audience was their customers, perhaps more for the media & gamedevs.
Re: Storage Matters: Why Xbox and Playstation SSDs Usher in a New Era of Gaming
#64Earlier quoted context omitted.
It just means fast loading assets, so if SSD becomes RAM one day, anything interesting at all? Same goes for ray tracing, looking more realistic with control of light... Nothing special here, no need to hype edit: You know what really makes a difference? You playing an VR open world game where every single artificial intelligence NPC does thing in every possible way leading to different gameplay and outcome. And you…
"SSD as RAM" is a good way to reason about it. It means you have a lot more RAM, e.g. thus, PS5 has 825GB of RAM. RAM in the TB, soon. Would a couple of orders of magnitude make a difference? If software is designed with terabytes of RAM in mind?
Re: Storage Matters: Why Xbox and Playstation SSDs Usher in a New Era of Gaming
#65I hate to say it but this SSD story has been plastered all over the news by the PR machine, mainly because the new consoles have no other inovations whatsoever.... No, it is not going to usher a new area of gaming, just make game have less 'loading' screens, and perhaps larger open worlds.... but it is no near the innovation and changes we experiences in the 90s and early 2000's.... Let me say in a more popular langu…
Yes, gamers don't give a toss about the tech details [0], and they shouldn't, Sony gave a presentation about all of the internals of the PS5 and all they got in response was "ZZzzZZZZZZ". They only want the console for the games, man, nothing else. [0] https://www.youtube.com/watch?v=ph8LyNIT9sg
Starting point on SSD: https://youtu.be/ph8LyNIT9sg?t=310 for about 20 minutes
Re: Storage Matters: Why Xbox and Playstation SSDs Usher in a New Era of Gaming
#66Earlier quoted context omitted.
You can tell someone hasn't watched the Ratchet & Clank demo from the other day[0]. The SSDs in these consoles go far beyond short load times. They can radically change how games are made and designed. [0] https://www.youtube.com/watch?v=VsnG-3-r6-Q
Ratchet & Clank is the only demo with new gameplay based on the SSD. But it's overused, giving each game world less weight. The technological imperative, preoccupied with whether they could, etc. In contrast, artificial constraints add depth to gameplay, e.g. limited movement speed/duration ("sprint"). All that said, keeping processors fed with data is a central problem of CS. The innovations here are not just the SS…
Conversely when Nintendo makes new hardware, it’s the same deal - they’re the only ones financing games that use the balance board or gesture controls or labo or whatever. They just put up a lot more money and have internal studios with more autonomy. SSDs are a Sony problem not a game design/engineering problem.
Re: Storage Matters: Why Xbox and Playstation SSDs Usher in a New Era of Gaming
#67Earlier quoted context omitted.
> I do think we will still see a lot of people connecting USB3.0/USB3.1 external spinning drives to their new-generation consoles. The real question is: How many games will support that configuration? A game written for a slower HDD can always be run on an SSD, either with no improvement or an improved experience. But a game specifically designed for an SSD may be unplayable or even unstable on a system with an HDD.…
Hopefully single player only games should support that. It's a standard supported configuration on xbox one right now to connect any USB3.0 >250GB HDD externally and move games onto that. With PS5 there should be a number of single player games where greatly-increased loading times won't have a negative impact on anyone else, unlike multiplayer games where everyone should load into a map at the same time. I have in m…
Re: Storage Matters: Why Xbox and Playstation SSDs Usher in a New Era of Gaming
#68I hate to say it but this SSD story has been plastered all over the news by the PR machine, mainly because the new consoles have no other inovations whatsoever.... No, it is not going to usher a new area of gaming, just make game have less 'loading' screens, and perhaps larger open worlds.... but it is no near the innovation and changes we experiences in the 90s and early 2000's.... Let me say in a more popular langu…
The N64 looked way better, loaded faster, had a better controller, and to me had a better game library as a whole. The PS1 had comparatively horrible architectural choices like no built-in z-buffer, texture filtering, or floating point processing. Apparently N64 sold less per year available though. What did everyone see in the PS1?
storage space for CD quality audio, storage space for full-motion video, on-board full motion video decoders, cheaper media costs, easier media to deal with on development side, and most importantly a game library that catered more towards 'adultish' fans.
I remember reading back when these consoles were current that the biggest draw for most consumers was the fact that full-motion-video was a first class citizen on the PS1, and it was a huge technical wow for people. FMV was difficult on the N64 due to size and codec constraints, so it was rarely done -- and when it was if was usually subpar compared to the PS1 version of the same game. Resident Evil franchise was notorious for this phenomenon.
Re: Storage Matters: Why Xbox and Playstation SSDs Usher in a New Era of Gaming
#69I hate to say it but this SSD story has been plastered all over the news by the PR machine, mainly because the new consoles have no other inovations whatsoever.... No, it is not going to usher a new area of gaming, just make game have less 'loading' screens, and perhaps larger open worlds.... but it is no near the innovation and changes we experiences in the 90s and early 2000's.... Let me say in a more popular langu…
The N64 looked way better, loaded faster, had a better controller, and to me had a better game library as a whole. The PS1 had comparatively horrible architectural choices like no built-in z-buffer, texture filtering, or floating point processing. Apparently N64 sold less per year available though. What did everyone see in the PS1?
There was also a supply issue early on in the n64's lifecycle, I seem to recall it being just shy of Tickle-Me-Elmo hard to find.
The ps1 was also easier to pirate, double edged sword though it be.
Re: Storage Matters: Why Xbox and Playstation SSDs Usher in a New Era of Gaming
#70Earlier quoted context omitted.
You can tell someone hasn't watched the Ratchet & Clank demo from the other day[0]. The SSDs in these consoles go far beyond short load times. They can radically change how games are made and designed. [0] https://www.youtube.com/watch?v=VsnG-3-r6-Q
That portal transition effect likely hides the load screen - it's still there, nearly half a second, it's just shorter. This is comparable to current load times with an SSD on PC!
Takes a little imagination, but when you look at the ingenuity of something like F-Zero on SNES (2.5d graphics), it’s pretty clear that your typical tech really can used in amazing ways.