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Play Counter-Strike 1.6 in your browser

cs-online.club

291–300 of 337 posts

Re: Play Counter-Strike 1.6 in your browser

#292
post #276

Earlier quoted context omitted.

I don't think that lowering friction is a great thing. A certain amount of easy-to-overcome exclusiveness helps keep a community vibrant. When I was a kid I heard about a group of hippies that would have parties deep into the desert, far from roads or civilization. They had a "list", and if you were on it you'd get invited to the parties. Long story short, I figured out how to get on the list and one of the coolest t…

This is such a joke. Elitist, even. Technology-sourced friction is not a great thing. Software that is hard to run does not improve the act of running it. It just prevents others from experiencing the same things you enjoy. Are you really suggesting that you bond with fellow gamers because of how hard setting up the game was?

Yes. And in the scene I am describing we are being overrun with tourists because everybody is just so damn inclusive now. There's nothing wrong with elitism; it keeps things hardcore and gives newcomers something to strive for.

Re: Play Counter-Strike 1.6 in your browser

#293
post #114

In a similar vein, http://www.quakejs.com/ is a JavaScript port of Quake 3 (using GPL'd engine code and Q3 Demo assets) and is equally impressive

Reminds me of Quake Live, which looks like it's only available on Steam now, but it used to be launch-able from Browser. Anyone know how Quake Live worked?

You had to download a plug-in I think

Re: Play Counter-Strike 1.6 in your browser

#296
post #287

Earlier quoted context omitted.

How are Linux, Windows or even macOS walled gardens?

https://en.wikipedia.org/wiki/Closed_platform The average non-technical person isn't installing unsigned software on Mac or Windows, and the average person isn't using Linux at all so it's not worth considering in this conversation. For all intents and purposes, approved windows applications and mac app store apps are what they get.

> The average non-technical person isn't installing unsigned software on Mac or Windows

False. The average non-technical person is installing unsigned software from Steam and other cross-platform game stores.

In fact, the vast majority of all PC/Mac users play games downloaded from Steam and similar stores, not from the Microsoft/Apple stores.

> the average person isn't using Linux at all so it's not worth considering in this conversation.

The average gamer isn’t using Mac at all either (4% vs. 1% according to Steam), so I guess it is "not worth considering in this conversation" either.

Which leaves us with Windows. So porting to the browser is irrelevant since all games are played in a single platform, according to your own logic.

Re: Play Counter-Strike 1.6 in your browser

#297

This could serve as a demonstration what a long way way web sockets/rtc/channels still have to go, since the experience is much worse even considering the ping compared to 20 year old netcode.

You're going to hang the state of networked browser gaming on this random person's netcode implementation? Go to r/GameDev and you can find some redditor Unity projects built on UDP that are even worse, but you aren't going to say "wow, UDP sux". Check out something like https://krunker.io/ which gives me a surprisingly good FPS experience despite my distance from the server. Browser gaming does take some thought tho…

Do you have any more information on getting around head-of-queue blocking by opening up multiple websocket connections instead of just one? Seems like an interesting solution.

Re: Play Counter-Strike 1.6 in your browser

#299
post #66

Next gen network streaming api for the web is WebTransport: https://wicg.github.io/web-transport/ You can experiment with the initial draft version of QuicTransport today: https://web.dev/quictransport/

Thank you for sharing this. I didn't know about that, and it's very interesting to me.

Re: Play Counter-Strike 1.6 in your browser

#300
post #211

Earlier quoted context omitted.

What areas does CS:GO fall short in when compared to 1.6?

There's not a lot of difference in gameplay, but CSGO destroyed the sense of community and enabled toxic players. Prior to CSGO, there was a vibrant community of player-hosted servers, run by clans. The best of them had active admins who would kick/ban cheaters, trolls, and toxic people. It was hard to find good community servers, but once you did, it felt like home. It's much easier to get into a match now, due to t…

This is why, when given the choice between CS:GO and predecessors, I'll usually pick CS:S. In the CS1.x days I had a "home" server, we BSed and played together all the time, and cheaters / troublemakers were promptly dealt with. Afterwards, I had a CS:S "home" server for years until it shut down a while back. Maybe 2018? I just don't get that same experience from CS:GO.

I still play CS:S.

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